这个窗口出现是因为你没有退出它并且while循环是无限循环。至此,代码将一直运行,直到您进入 while 循环。另外,尝试使对象移动或一些动画,您会注意到它不会得到更新,因为代码不在循环内。
那么当我们以正确的方式进行游戏时,游戏是如何运作的呢?
=> 你的代码在循环内不断更新,整个事情都有效。 (就像这是一个游戏的样本)
import pygame
import time
import numpy as np
gravity =0
pygame.init()
gamewin = pygame.display.set_mode((650,400))
pygame.display.set_caption("flappy bird ")
bg = pygame.image.load("background-day.png")
pipes = pygame.image.load("pipe-green.png")
flipped_pipes = pygame.transform.flip(pipes,1,1)
play = [pygame.image.load("bird.png"),pygame.image.load("bird2.png"),pygame.image.load("bird3.png"),pygame.image.load("bird.png"),pygame.image.load("bird2.png"),pygame.image.load("bird3.png"),pygame.image.load("bird.png"),pygame.image.load("bird2.png"),pygame.image.load("bird3.png")]
pipe = False
def text_objects(text, font):
textSurface = font.render(text, True,(0,0,0))
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',70)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((700/2),(400/2))
gamewin.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
def seecollisions(x1,y1,w1,h1,x2,y2,w2,h2):
if(x2+w2>=x1>=x2 and y2+h2>=y1>=y2):
return True
elif(x2+w2>=x1+w1>=x2 and y2+h2>=y1>=y2):
return True
elif(x2+w2>=x1>=x2 and y2+h2>=y1+h1>=y2):
return True
elif(x2+w2>=x1+w1>=x2 and y2+h2>=y1+h1>=y2):
return True
else:
return False
class birdy(pygame.sprite.Sprite):
def __init__(self,x,y,width,height):
self.x = x
self.y = y
self.width = width
self.height = height
self.pipe = False
self.jumpcount= 0
self.space = False
self.hitbox= (self.x,self.y,self.width,self.height)
self.rect = pygame.Rect(self.hitbox)
def draw(self,win,obj):
if self.jumpcount+1 > 27:
self.jumpcount =0
if self.space:
win.blit(pygame.transform.rotate(obj[self.jumpcount//3],6%360),(self.x,self.y))
#pygame.draw.rect(gamewin,(255,0,0),self.hitbox,2)
else:
win.blit(pygame.transform.rotate(obj[self.jumpcount//3],-6%360),(self.x,self.y))
self.hitbox= (self.x,self.y,self.width,self.height)
#pygame.draw.rect(gamewin,(255,0,0),self.hitbox,2)
self.rect = pygame.Rect(self.hitbox)
self.jumpcount +=1
class piper(pygame.sprite.Sprite):
def __init__(self,box_x,box_y,bxuppery,width,height):
self.width = width
self.height = height
self.box_x =box_x
self.box_y = box_y
self.bxuppery = bxuppery
self.hitbox= (self.box_x,self.box_y,64,64)
self.rect = pygame.Rect(self.hitbox)
self.hitboxup= (self.box_x,self.box_y-self.bxuppery,self.width,self.height-180)
def draw(self,win,obj,fobj):
win.blit(obj,(self.box_x,self.box_y))
self.hitbox= (self.box_x,self.box_y,self.width,self.height)
self.hitboxup= (self.box_x,self.box_y-self.bxuppery,self.width,self.height-180)
#pygame.draw.rect(gamewin,(255,0,0),self.hitbox,2)
#pygame.draw.rect(gamewin,(255,0,0),self.hitboxup,2)
self.rect = pygame.Rect(self.hitbox)
win.blit(fobj,(self.box_x,self.box_y-self.bxuppery))
bird = birdy(20,200,34,26)
def redrawgame():
gamewin.blit(bg,(0,0))
bird.draw(gamewin,play)
if pipe:
pipspawn1.draw(gamewin,pipes,flipped_pipes)
pipspawn2.draw(gamewin,pipes,flipped_pipes)
pipspawn3.draw(gamewin,pipes,flipped_pipes)
pipspawn4.draw(gamewin,pipes,flipped_pipes)
pygame.display.update()
box_x = 740
box_x2 = box_x + 250
box_x3 = box_x2 + 250
box_x4 = box_x3 +250
rin = True
upperboxy = 432
collidedpipe = False
box_y1 = np.random.randint(low=100,high=380)
box_y2 = np.random.randint(low=100,high=380)
box_y3 = np.random.randint(low=100,high=380)
box_y4 = np.random.randint(low=100,high=380)
pipspawn1=piper(box_x, box_y1,upperboxy,52,500)
pipspawn2=piper(box_x2, box_y2,upperboxy,52,500)
pipspawn3=piper(box_x3, box_y3,upperboxy,52,500)
pipspawn4=piper(box_x4, box_y4,upperboxy,52,500)
while rin:
pygame.time.delay(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
keys = pygame.key.get_pressed()
if keys[pygame.K_UP] :
if collidedpipe == False:
bird.y-= 25
bird.space = True
gravity = 7
if bird.x < 220:
bird.x+=2
if collidedpipe == False:
bird.y+=1/2 * gravity
pygame.time.delay(50)
gravity +=1.3
if bird.y > 380:
collidedpipe = True
if bird.x > 120:
pipe = True
if collidedpipe == False:
pipspawn1.box_x -= 10
pipspawn2.box_x -= 10
pipspawn3.box_x -= 10
pipspawn4.box_x -= 10
if pipspawn1.box_x <- 80:
pipspawn1.box_x= 880
pipspawn1.box_y = np.random.randint(low=100,high=380)
if pipspawn2.box_x <- 80:
pipspawn2.box_x= 880
pipspawn2.box_y = np.random.randint(low=100,high=380)
if pipspawn3.box_x <- 80:
pipspawn3.box_x=880
pipspawn3.box_y = np.random.randint(low=100,high=380)
if pipspawn4.box_x <- 80:
pipspawn4.box_x= 880
pipspawn4.box_y = np.random.randint(low=100,high=380)
# if score>1:
# print("score is",score+1)
#print(bird.hitbox[0],bird.hitbox[1],bird.hitbox[2],bird.hitbox[3])
#print(pipspawn1.hitboxup[0],pipspawn1.hitboxup[1],pipspawn1.hitboxup[2],pipspawn1.hitboxup[3])
collision1 = seecollisions(bird.hitbox[0],bird.hitbox[1],bird.hitbox[2],bird.hitbox[3],pipspawn1.hitboxup[0],pipspawn1.hitboxup[1],pipspawn1.hitboxup[2],pipspawn1.hitboxup[3])
collision2 = seecollisions(bird.hitbox[0],bird.hitbox[1],bird.hitbox[2],bird.hitbox[3],pipspawn2.hitboxup[0],pipspawn2.hitboxup[1],pipspawn2.hitboxup[2],pipspawn2.hitboxup[3])
collision3 = seecollisions(bird.hitbox[0],bird.hitbox[1],bird.hitbox[2],bird.hitbox[3],pipspawn3.hitboxup[0],pipspawn3.hitboxup[1],pipspawn3.hitboxup[2],pipspawn3.hitboxup[3])
collision4 = seecollisions(bird.hitbox[0],bird.hitbox[1],bird.hitbox[2],bird.hitbox[3],pipspawn4.hitboxup[0],pipspawn4.hitboxup[1],pipspawn4.hitboxup[2],pipspawn4.hitboxup[3])
#print(collision1,collision2,collision3,collision4)
if(collision2 or collision1 or collision3 or collision4):
collidedpipe= True
if(pygame.sprite.collide_rect(bird,pipspawn1)):
collidedpipe = True
if(pygame.sprite.collide_rect(bird,pipspawn2)):
collidedpipe = True
if(pygame.sprite.collide_rect(bird,pipspawn3)):
collidedpipe = True
if(pygame.sprite.collide_rect(bird,pipspawn4)):
collidedpipe = True
if collidedpipe:
message_display("Game over")
box_y1 = np.random.randint(low=100,high=380)
box_y2 = np.random.randint(low=100,high=380)
box_y3 = np.random.randint(low=100,high=380)
box_y4 = np.random.randint(low=100,high=380)
pipspawn1=piper(box_x, box_y1,upperboxy,52,500)
pipspawn2=piper(box_x2, box_y2,upperboxy,52,500)
pipspawn3=piper(box_x3, box_y3,upperboxy,52,500)
pipspawn4=piper(box_x4, box_y4,upperboxy,52,500)
bird = birdy(20,200,34,26)
collidedpipe = False
redrawgame()
bird.space = False
pygame.quit()
在示例中,您可以看到循环仅包含屏幕需要更新的部分。
这就是需要去那里的东西,你只能用它来调用一个函数(更新屏幕),它仍然可以正常工作