很难说你的代码有什么问题,你提供的只有两行,但我建议你改用这种方式:
改为为您的按钮创建一个出口
@IBOutlet weak var myBtn: UIButton!
然后在您的 viewDidLoad() 中将手势添加到按钮
let tapGesture = UITapGestureRecognizer(target: self, action: "normalTap")
let longGesture = UILongPressGestureRecognizer(target: self, action: "longTap:")
tapGesture.numberOfTapsRequired = 1
myBtn.addGestureRecognizer(tapGesture)
myBtn.addGestureRecognizer(longGesture)
然后创建处理点击的动作
func normalTap(){
print("Normal tap")
}
func longTap(sender : UIGestureRecognizer){
print("Long tap")
if sender.state == .Ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .Began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
Swift 3.0 版本:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.normalTap))
let longGesture = UILongPressGestureRecognizer(target: self, action: Selector(("longTap:")))
tapGesture.numberOfTapsRequired = 1
myBtn.addGestureRecognizer(tapGesture)
myBtn.addGestureRecognizer(longGesture)
func normalTap(){
print("Normal tap")
}
func longTap(sender : UIGestureRecognizer){
print("Long tap")
if sender.state == .ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
更新了 Swift 5.x 的语法:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(normalTap))
button.addGestureRecognizer(tapGesture)
let longGesture = UILongPressGestureRecognizer(target: self, action: #selector(longTap))
button.addGestureRecognizer(longGesture)
@objc func normalTap(_ sender: UIGestureRecognizer){
print("Normal tap")
}
@objc func longTap(_ sender: UIGestureRecognizer){
print("Long tap")
if sender.state == .ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}