【发布时间】:2019-01-11 22:51:26
【问题描述】:
我正在从 iPhone 麦克风获取音频数据并将其发送到套接字,我已经尝试使用 AVAudioEngine 来获取音频缓冲区,但有些它无法正常工作。所以你能建议我用什么更好的方法来实时记录缓冲区数据。
override func viewDidLoad() {
super.viewDidLoad()
// initialize engine
engine = AVAudioEngine()
guard nil != engine?.inputNode else {
// @TODO: error out
return
}
SocketIOManager.sharedInstance.socket.on("listen") {data, ack in
let BuffurData:Data = data[0] as! Data
// let playData = self?.audioBufferToNSData(PCMBuffer: BuffurData as! AVAudioPCMBuffer)
do {
// let data = NSData(bytes: &BuffurData, length: BuffurData.count)
let player = try AVAudioPlayer(data:BuffurData)
player.play()
} catch let error as NSError {
print(error.description)
}
print("socket connected \(data)")
}
}
func installTap() {
engine = AVAudioEngine()
guard let engine = engine, let input = engine.inputNode else {
// @TODO: error out
return
}
let format = input.inputFormat(forBus: 0)
input.installTap(onBus: 0, bufferSize:4096, format:format, block: { [weak self] buffer, when in
guard let this = self else {
return
}
// writing to file: for testing purposes only
do {
try this.file!.write(from: buffer)
} catch {
}
if let channel1Buffer = buffer.floatChannelData?[0] {
let test = self?.copyAudioBufferBytes(buffer)
let stram = self?.toNSData(PCMBuffer: buffer)
SocketIOManager.sharedInstance.socket.emit("talk",stram!);
// socket.on("listen", function (data)
/*! @property floatChannelData
@abstract Access the buffer's float audio samples.
@discussion
floatChannelData returns pointers to the buffer's audio samples if the buffer's format is
32-bit float, or nil if it is another format.
The returned pointer is to format.channelCount pointers to float. Each of these pointers
is to "frameLength" valid samples, which are spaced by "stride" samples.
If format.interleaved is false (as with the standard deinterleaved float format), then
the pointers will be to separate chunks of memory. "stride" is 1.
If format.interleaved is true, then the pointers will refer into the same chunk of interleaved
samples, each offset by 1 frame. "stride" is the number of interleaved channels.
*/
// @TODO: send data, better to pass into separate queue for processing
}
})
engine.prepare()
do {
try engine.start()
} catch {
// @TODO: error out
}
}
【问题讨论】:
-
AVAudioEngine 有什么问题?
-
查看我的更新代码,我希望我将缓冲区转换为数据并发送到套接字,当我通过套接字获取一些数据时,我无法播放它。查看 viewDidLoad 函数,我正在尝试从套接字响应中播放它。
-
你应该使用 AVAudioPlayerNode 来播放缓冲区。首先,将数据转换为缓冲区,然后播放。
-
self.audioPlayer.scheduleBuffer(pcmBuffer, completionHandler: nil), self.audioPlayer.play()
-
能否请您提供更多关于如何玩的信息
标签: ios swift audio-streaming