这几天我一直在为同样的问题苦苦挣扎。我的方法是让多个线程使用 MediaExtractor/MediaCodec/AudioTrack 流式传输/解码/播放 mp3 文件。我让它在 C# 中工作,但在播放期间观察到很多 GC 活动。您可以在下面找到我的单轨代码。你可以在这里阅读更多关于我遇到的问题以及我将如何解决它:How to stream data from MediaCodec to AudioTrack with Xamarin for Android。
我还发现,在低端设备上,曲目不会同步播放(延迟 10 秒到 100 秒毫秒)。我认为问题在于,当我执行 audioTrack.Play() 时,AudioTrack 的缓冲区中没有足够的数据来立即开始播放,并且根据输入文件格式,它需要不同数量的 mp3 帧来填充它,因此曲目以不同的延迟开始。我正在尝试的解决方案是推迟audioTrack.Play(),直到我知道缓冲区有足够的字节(AudioTrack.GetMinBufferSize(...)) 才能立即开始播放,并且只调用audioTrack.Play()。
var fd = this.Resources.OpenRawResourceFd(Resource.Raw.PianoInsideMics);
var extractor = new MediaExtractor();
extractor.SetDataSource(fd.FileDescriptor, fd.StartOffset, fd.Length);
extractor.SelectTrack(0);
var trackFormat = extractor.GetTrackFormat(0);
var decoder = MediaCodec.CreateDecoderByType(trackFormat.GetString(MediaFormat.KeyMime));
decoder.Configure(trackFormat, null, null, MediaCodecConfigFlags.None);
var thread = new Thread(() =>
{
decoder.Start();
var decoderInputBuffers = decoder.GetInputBuffers();
var decoderOutputBuffers = decoder.GetOutputBuffers();
var inputIndex = decoder.DequeueInputBuffer(-1);
var inputBuffer = decoderInputBuffers[inputIndex];
var bufferInfo = new MediaCodec.BufferInfo();
byte[] audioBuffer = null;
AudioTrack audioTrack = null;
var read = extractor.ReadSampleData(inputBuffer, 0);
while (read > 0)
{
decoder.QueueInputBuffer(inputIndex, 0, read, extractor.SampleTime,
extractor.SampleFlags == MediaExtractorSampleFlags.Sync ? MediaCodecBufferFlags.SyncFrame : MediaCodecBufferFlags.None);
extractor.Advance();
var outputIndex = decoder.DequeueOutputBuffer(bufferInfo, -1);
if (outputIndex == (int) MediaCodecInfoState.OutputFormatChanged)
{
trackFormat = decoder.OutputFormat;
}
else if (outputIndex >= 0)
{
if (bufferInfo.Size > 0)
{
var outputBuffer = decoderOutputBuffers[outputIndex];
if (audioBuffer == null || audioBuffer.Length < bufferInfo.Size)
{
audioBuffer = new byte[bufferInfo.Size];
Debug.WriteLine("Allocated new audiobuffer: {0}", audioBuffer.Length);
}
outputBuffer.Rewind();
outputBuffer.Get(audioBuffer, 0, bufferInfo.Size);
decoder.ReleaseOutputBuffer(outputIndex, false);
if (audioTrack == null)
{
var sampleRateInHz = trackFormat.GetInteger(MediaFormat.KeySampleRate);
var channelCount = trackFormat.GetInteger(MediaFormat.KeyChannelCount);
var channelConfig = channelCount == 1 ? ChannelOut.Mono : ChannelOut.Stereo;
audioTrack = new AudioTrack(
Stream.Music,
sampleRateInHz,
channelConfig,
Encoding.Pcm16bit,
AudioTrack.GetMinBufferSize(sampleRateInHz, channelConfig, Encoding.Pcm16bit)*2,
AudioTrackMode.Stream);
audioTrack.Play();
}
audioTrack.Write(audioBuffer, 0, bufferInfo.Size);
}
}
inputIndex = decoder.DequeueInputBuffer(-1);
inputBuffer = decoderInputBuffers[inputIndex];
read = extractor.ReadSampleData(inputBuffer, 0);
}
});