【发布时间】:2025-12-22 13:20:23
【问题描述】:
目标是使用角速度而不是 zRotation 围绕一个点旋转物理体。因此,似乎有必要添加第二个物理体(控制旋转的那个),但是改变这个父级的角速度不会移动子级。换句话说,父级旋转,但子级保持在原地。
如何同时旋转父子节点?
parent = SKNode()
sprite = SKSpriteNode(color: SKColor.whiteColor(), size: spriteSize)
sprite.position = CGPoint(x: 0, y: 50)
parent.addChild(sprite)
parent.physicsBody = SKPhysicsBody(rectangleOfSize: parentSize)
parent.physicsBody?.affectedByGravity = false
parent.physicsBody?.friction = 0
parent.physicsBody?.linearDamping = 0
parent.physicsBody?.angularDamping = 0
parent.physicsBody?.collisionBitMask = 0
sprite.physicsBody = SKPhysicsBody(rectangleOfSize: spriteSize)
sprite.physicsBody?.affectedByGravity = false
sprite.physicsBody?.friction = 0
sprite.physicsBody?.linearDamping = 0
sprite.physicsBody?.angularDamping = 0
sprite.physicsBody?.categoryBitMask = bitMask
sprite.physicsBody?.collisionBitMask = 0
parent.physicsBody?.angularVelocity = 2.0
【问题讨论】:
标签: ios swift sprite-kit