【发布时间】:2019-11-08 09:31:59
【问题描述】:
https://i.imgur.com/2t2gO0g.png
错误:“JSON 必须表示对象类型”。但只有当我添加 "{\"meshDatas\":" + jsonResult + "}";行得通吗(抱歉解释得不好)
遇到问题 (https://i.imgur.com/XDzokfj.png),“JSON 必须表示对象类型”。
如何让我的 Rest Api 将 List 作为 JSON 对象返回?
实际 Json 响应:https://i.imgur.com/GUzHKG8.png
关注了这些视频:https://www.youtube.com/watch?v=TrOLTrIX9Yk && https://www.youtube.com/watch?v=00gSBOTI4tg 然后修改了从数据库中获取 MeshData 的代码
试过了: string jsonResult = System.Text.Encoding.UTF8.GetString(www.downloadHandler.data);
var newJson = "{\"meshDatas\":" + jsonResult + "}";
MeshDataList meshDataList = JsonUtility.FromJson(newJson);
这有效并将问题缩小到 Rest Api 的格式,但现在我不知道如何让 Api 发送正确的格式...
Image_For.Context https://i.imgur.com/tWj8Ohf.png
//RestClient.cs (Unity)
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class RestClient : MonoBehaviour
{
private static RestClient _instance;
public static RestClient Instance
{
get
{
if (_instance == null)
{
_instance = FindObjectOfType<RestClient>();
if (_instance == null)
{
GameObject go = new GameObject();
go.name = typeof(RestClient).Name;
_instance = go.AddComponent<RestClient>();
DontDestroyOnLoad(go);
}
}
return _instance;
}
}
public IEnumerator Get(string url, System.Action<MeshDataList> callBack)
{
using (UnityWebRequest www = UnityWebRequest.Get(url))
{
yield return www.SendWebRequest();
if (www.isNetworkError)
{
Debug.Log(www.error);
}
else
{
if (www.isDone)
{
try
{
string jsonResult = System.Text.Encoding.UTF8.GetString(www.downloadHandler.data);
var newJson = "{\"meshDatas\":" + jsonResult + "}";
MeshDataList meshDataList = JsonUtility.FromJson<MeshDataList>(newJson);
callBack(meshDataList);
}
catch(Exception e)
{
Debug.Log(e.Message);
}
}
}
}
}
//Game.cs (Unity)
public class Game : MonoBehaviour
{
public string WEB_URL = "";
// Start is called before the first frame update
void Start()
{
StartCoroutine(RestClient.Instance.Get(WEB_URL, GetMeshDatas));
}
void GetMeshDatas(MeshDataList meshDataList)
{
foreach (MeshData meshData in meshDataList.meshDatas)
{
Debug.Log("MeshData Xsize :" + meshData.xsize);
Debug.Log("MeshData Zsize :" + meshData.zsize);
Debug.Log("MeshData Width :" + meshData.width);
Debug.Log("MeshData Height :" + meshData.height);
Debug.Log("MeshData Scale :" + meshData.scale);
Debug.Log("MeshData OffsetX :" + meshData.offsetX);
Debug.Log("MeshData OffsetY :" + meshData.offsetY);
Debug.Log("MeshData Id :" + meshData.id);
}
}
}
//UMM.API.Dummy.Controllers
[Route("api/[controller]")]
[ApiController]
public class MeshDatasController : Controller
{
private readonly UMMClientDEMContext _context;
public MeshDatasController(UMMClientDEMContext context)
{
_context = context;
}
// GET: api/MeshDatas
[HttpGet]
public async Task<ActionResult<IEnumerable<MeshData>>> GetMeshData()
{
return await _context.MeshData.ToListAsync();
}
// GET: api/MeshDatas/{n}
[HttpGet("{id}")]
public async Task<ActionResult<MeshData>> GetMeshData(int id)
{
var meshData = await _context.MeshData.FindAsync(id);
//MeshData meshData = MeshData.Single(mbox => mbox.Id == Id);
if (meshData == null)
{
return NotFound();
}
return meshData;
}
//UMM.API.Dummy.Models
namespace UMM.API.Dummy.Models
{
[JsonObject, Serializable]
public class MeshData
{
public int? Xsize { get; set; }
public int? Zsize { get; set; }
public int? Width { get; set; }
public int? Height { get; set; }
public int? Scale { get; set; }
public int? OffsetX { get; set; }
public int? OffsetY { get; set; }
public int Id { get; set; }
}
预期结果 https://i.imgur.com/E3lmFKW.png 从 Rest Api 后面获取正确格式化的 Json 数据,例如
{"meshDatas":[{"xsize":20,"zsize":20,"width":256,"height":256,"scale":20,"offsetX":100,"offsetY": 100,"id":1}]}
【问题讨论】:
-
请告诉我们您收到的实际 json 字符串
-
另外,请删除所有多余的 API 代码。如果您不在这里调用它,我们不需要查看您的 Delete/Put 代码
-
@Mars i.imgur.com/GUzHKG8.png
-
您应该将其添加到您的问题中,并且您还应该将其添加为文本而不是图像。如果您只提供 1-2 项而不是完整列表,这也会很有用!
-
所以澄清一下,您收到一个看起来像 json 对象列表的对象(通常,它不是 json 对象!),但您想要一个带有“meshDatas”的 json 对象" 属性等于那个列表?
标签: c# unity3d asp.net-core asp.net-web-api