【发布时间】:2017-12-28 20:05:09
【问题描述】:
如何使用emcmake cmake并传递emscripten命令行选项?
对 c++/CMake 很陌生,但在 google 上找不到任何有用的东西。所以也许这个问题太愚蠢了,在这种情况下我道歉。
我可以使用以下 CMakeList.txt 文件构建我的项目(非 webassembly/普通桌面)
cmake_minimum_required(VERSION 3.7)
project(Engine)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
set(CMAKE_INCLUDE_PATH /usr/local/include)
set(SOURCE_FILES main.cpp src/Background.cpp src/Background.h src/Camera.cpp src/Chart.cpp src/Chart.h src/logger.cpp src/Engine.cpp src/Engine.h src/GL.cpp src/GL.h src/Instrument.cpp src/Instrument.h)
set(EMCC_LINKER_FLAGS "-s SAFE_HEAP=1 --bind -s WASM=1 -O3 -o ../index.js -s LEGACY_GL_EMULATION=0 -s GL_UNSAFE_OPTS=0 --pre-js pre-module.js --post-js post-module.js -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -s INVOKE_RUN=0 -std=c++11 -s USE_WEBGL2=1 -s FULL_ES3=1 -s USE_GLFW=3 -s OFFSCREENCANVAS_SUPPORT=1 --preload-file shaders --preload-file extern --use-preload-plugins")
set(CMAKE_REQUIRED_FLAGS "${EMCC_LINKER_FLAGS}")
find_package(OPENGL REQUIRED)
find_package(GLEW REQUIRED)
#find_package(SDL2 REQUIRED)
find_package(glfw3 REQUIRED)
find_package(assimp REQUIRED)
find_package(Freetype REQUIRED)
include_directories(/emscripten/ /emscripten/emscripten/incoming/system/include)
include_directories(/usr/local/include)
include_directories(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLFW_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIR} ${SDL2_TTF_INCLUDE_DIR})
#add_subdirectory(shaders)
add_executable(Engine ${SOURCE_FILES} extern/stb_image.cpp src/Camera.h src/Cubes.cpp src/Chart.cpp)
target_link_libraries(Engine ${FREETYPE_LIBRARIES} ${OPENGL_gl_LIBRARY} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARIES} ${SDL2_TTF_LIBRARIES} ${GLEW_LIBRARIES} glfw assimp)
#
#file(GLOB shaders/**/*.glsl shaders/*.glsl)
file(INSTALL shaders DESTINATION .)
file(INSTALL textures DESTINATION .)
#set(CMAKE_EXE_LINKER_FLAGS "${EMCC_LINKER_FLAGS}")
#SET_TARGET_PROPERTIES(Engine PROPERTIES LINK_FLAGS "-s SAFE_HEAP=1")
# add extra lib directories
#link_directories(/usr/local/lib)
对于网络(程序集)
emcc main.cpp ./src/*.cpp ./extern/*.cpp -o dist/engine.js -g -s DISABLE_EXCEPTION_CATCHING=0 -s TOTAL_MEMORY=33554432 -s DEMANGLE_SUPPORT=1 -s SAFE_HEAP=1 --bind -s WASM=1 -Os -s LEGACY_GL_EMULATION=0 -s GL_UNSAFE_OPTS=0 --pre-js pre-module.js --post-js post-module.js -s ASSERTIONS=2 -s GL_ASSERTIONS=1 -s INVOKE_RUN=0 -std=c++11 -s USE_WEBGL2=1 -s FULL_ES3=1 -s USE_GLFW=3 -s OFFSCREENCANVAS_SUPPORT=1 --preload-file textures --preload-file shaders --preload-file extern --use-preload-plugins
但是是否可以使用emcmake cmake 并将其全部保存在(单个)CMakeList 文件中?如果我执行emcmake cmake && make,它会快速生成一个文件,但它和空文件一样好(丢失所有文件)。
这可能归结为如何在 CMakeFile 中将参数传递给 emscripten 我猜...
CMake project for Emscripten 和 Issue specifying option while using Emscripten (Emcmake) 的重复
但设置SET_TARGET_PROPERTIES(Engine PROPERTIES LINK_FLAGS "-s SAFE_HEAP=1") 只给出以下类型的错误:
error: no such file or directory: 'SAFE_HEAP=1'
真的.. 我对 emcmake 的工作方式有误吗?如果没有,我该如何在 CMakeList 文件中传递 emscripten 参数?
非常感谢!
【问题讨论】:
标签: c++ cmake emscripten webassembly