【发布时间】:2021-07-22 10:57:06
【问题描述】:
我正在编写一个程序,当且仅当用户在菜单中选择它时,才用鼠标绘制一个矩形,如果用户不选择它就不会绘制。到目前为止,我已经成功地用鼠标绘制了矩形,现在如何创建一个菜单让用户可以选择绘制矩形?这是我的程序:
struct Position
{
Position() : x(0), y(0) {}
float x, y;
};
Position start, finish;
void mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
{
start.x = finish.x = x;
start.y = finish.y = y;
}
if (button == GLUT_LEFT_BUTTON && state == GLUT_UP)
{
finish.x = x;
finish.y = y;
}
glutPostRedisplay();
}
void motion(int x, int y)
{
finish.x = x;
finish.y = y;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
double w = glutGet(GLUT_WINDOW_WIDTH);
double h = glutGet(GLUT_WINDOW_HEIGHT);
glOrtho(0, w, h, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glBegin(GL_LINE_LOOP);
glVertex2f(start.x, start.y);
glVertex2f(finish.x, start.y);
glVertex2f(finish.x, finish.y);
glVertex2f(start.x, finish.y);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
void menu(int choice)
{
switch (choice)
{
case 1:
// What to write in here?
break;
}
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(100, 100);
glutCreateWindow("");
glutCreateMenu(menu);
glutAddMenuEntry("Rectangle", 1);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
【问题讨论】: