【发布时间】:2020-10-31 18:47:48
【问题描述】:
我正在尝试将 glm 库与 openGL 结合使用来旋转形状。不幸的是,当我尝试使用 glm::rotate() 旋转形状时,我的形状尺寸会被拉伸。除此之外,形状围绕一个看似随机的点旋转。一切都是二维的。
顶点着色器代码:
#version 330 core
layout(location = 0) in vec2 pos;
uniform mat4 model;
uniform mat4 projection;
uniform mat4 view;
void main()
{
gl_Position = projection * view * model * vec4(pos.x, pos.y, 1.0f, 1.0f);
}
模型矩阵代码:
m_angle = angle;
m_modelMatrix = glm::rotate(glm::mat4(1.0f), glm::radians((float)m_angle), glm::vec3(0, 0, 1));
投影和查看矩阵代码:
glm::mat4 proj = glm::mat4(1.0f);
glm::mat4 view = glm::mat4(1.0f);
proj = glm::perspective(glm::radians(53.f), 1.f, 0.1f, 100.f);
view = glm::translate(view, glm::vec3(0.0f, 0.0f, -3.0f));
【问题讨论】:
标签: c++ opengl matrix glm-math