【问题标题】:How to fix CMake file provided by the OpenGL Superbible 6th edition book如何修复 OpenGL Superbible 第 6 版书提供的 CMake 文件
【发布时间】:2019-09-02 04:47:44
【问题描述】:

我在编译OpenGL Superbible, 6th ed 提供的示例代码时遇到问题。我正在使用 Ubuntu 19.04 和 CMake 3.13.4。我拥有所有必要的依赖项。 CMake 执行没有问题(“cmake .”),但是当我输入 make 命令时它失败了。

我的印象是它与 GLFW 有关,但我不知道如何更改 CMake 以使其正常工作。

这是示例代码的链接。 https://github.com/openglsuperbible/sb6code

我已经在 CMakeLists.txt 文件的第 13 行修复了这个问题,但它仍然没有编译。

发件人:

if(WIN32)
set(COMMON_LIBS sb6 optimized GLFW_r32 debug GLFW_d32)
elif (UNIX)
set(COMMON_LIBS sb6 glfw ${GLFW_LIBRARIES} GL rt dl)
else()
set(COMMON_LIBS sb6)

收件人:

if(WIN32)
set(COMMON_LIBS sb6 optimized GLFW_r32 debug GLFW_d32)
else()
set(COMMON_LIBS sb6 glfw ${GLFW_LIBRARIES} GL rt dl)

我已经尝试将 find_package(glfw3 3.2 REQUIRED) 添加到文件的开头,但仍然没有成功。

这是我当前的 CMakeLists.txt:

cmake_minimum_required (VERSION 2.6)

project (SuperBible6)

LINK_DIRECTORIES( ${CMAKE_SOURCE_DIR}/lib )

set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)

if(WIN32)
set(COMMON_LIBS sb6 optimized GLFW_r32 debug GLFW_d32)
else()
set(COMMON_LIBS sb6 glfw ${GLFW_LIBRARIES} GL rt dl)
endif()

IF(APPLE)
  INCLUDE_DIRECTORIES(/System/Library/Frameworks)
  FIND_LIBRARY(COCOA_LIBRARY Cocoa)
  FIND_LIBRARY(OpenGL_LIBRARY OpenGL)
  FIND_LIBRARY(IOKit_LIBRARY IOKit)
  MARK_AS_ADVANCED(COCOA_LIBRARY OpenGL_LIBRARY)
  SET(EXTRA_LIBS ${COCOA_LIBRARY} ${IOKit_LIBRARY} ${OpenGL_LIBRARY})
  SET(EXTRA_LIBS ${EXTRA_LIBS} /usr/local/lib/libglfw.a)
ENDIF(APPLE)

set(COMMON_LIBS ${COMMON_LIBS} ${EXTRA_LIBS})

add_library(sb6
src/sb6/sb6.cpp
src/sb6/sb6ktx.cpp
src/sb6/sb6object.cpp
src/sb6/sb6shader.cpp
src/sb6/gl3w.c
)

set(RUN_DIR ${PROJECT_SOURCE_DIR}/bin)

set(EXAMPLES
  alienrain
  basicfbo
  blendmatrix
  blinnphong
  bumpmapping
  clipdistance
  csflocking
  cubemapenv
  cubicbezier
  deferredshading
  depthclamp
  dispmap
  dof
  envmapsphere
  equirectangular
  fragcolorfrompos
  fragmentlist
  grass
  gsculling
  gslayered
  gsquads
  gstessellate
  hdrbloom
  hdrexposure
  hdrtonemap
  indexedcube
  instancedattribs
  julia
  ktxview
  linesmooth
  movingtri
  msaanative
  multidrawindirect
  multimaterial
  multiscissor
  multiviewport
  noise
  noperspective
  normalviewer
  objectexploder
  perf-readpixels
  perpixelgloss
  phonglighting
  polygonsmooth
  prefixsum
  prefixsum2d
  programinfo
  raytracer
  rimlight
  sampleshading
# sb6mrender
  shadowmapping
  shapedpoints
  simpleclear
  simpletexcoords
  simpletexture
  singlepoint
  singletri
  sparsetexture
  spinnycube
  springmass
  ssao
  starfield
  stereo
  subroutines
  tessellatedcube
  tessellatedgstri
  tessellatedtri
  tessmodes
  tesssubdivmodes
  toonshading
  tunnel
  wrapmodes
)

if (WIN32)
  set(EXAMPLES ${EXAMPLES} win32raw)
endif()

#if(UNIX)
#  add_executable(xraw src/xraw/xraw.c)
#  target_link_libraries(xraw GL X11 m)
#endif(UNIX)

foreach(EXAMPLE ${EXAMPLES})
  add_executable(${EXAMPLE} WIN32 src/${EXAMPLE}/${EXAMPLE}.cpp)
  target_link_libraries(${EXAMPLE} ${COMMON_LIBS})
  if(MSVC)
configure_file(${PROJECT_SOURCE_DIR}/build/vs2010/VisualStudioUserFile.vcproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.vcproj.user @ONLY)
    configure_file(${PROJECT_SOURCE_DIR}/build/vs2010/VisualStudioUserFile.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.vcxproj.user @ONLY)
  endif(MSVC)
endforeach(EXAMPLE)

IF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_LINUX")
ENDIF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")

include_directories( include )
include_directories( extern/glfw-2.7.6/include )

ADD_CUSTOM_TARGET(debug ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Debug ${PROJECT_SOURCE_DIR})
ADD_CUSTOM_TARGET(release ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Release ${PROJECT_SOURCE_DIR})

这是我得到的错误:

myron@myron-UX430UA:~/Desktop/sb6/sb6code-master$ make V=1
Scanning dependencies of target sb6
[  1%] Building CXX object CMakeFiles/sb6.dir/src/sb6/sb6.cpp.o
[  2%] Building CXX object CMakeFiles/sb6.dir/src/sb6/sb6ktx.cpp.o
[  2%] Building CXX object CMakeFiles/sb6.dir/src/sb6/sb6object.cpp.o
[  3%] Building CXX object CMakeFiles/sb6.dir/src/sb6/sb6shader.cpp.o
[  4%] Building C object CMakeFiles/sb6.dir/src/sb6/gl3w.c.o
[  4%] Linking CXX static library lib/libsb6.a
[  4%] Built target sb6
Scanning dependencies of target wrapmodes
[  5%] Building CXX object CMakeFiles/wrapmodes.dir/src/wrapmodes/wrapmodes.cpp.o
[  6%] Linking CXX executable bin/wrapmodes
/usr/bin/ld: CMakeFiles/wrapmodes.dir/src/wrapmodes/wrapmodes.cpp.o: in function `sb6::application::run(sb6::application*)':
wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x8b): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xa1): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xb0): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xbf): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xd5): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: CMakeFiles/wrapmodes.dir/src/wrapmodes/wrapmodes.cpp.o:wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xf5): more undefined references to `glfwOpenWindowHint' follow
/usr/bin/ld: CMakeFiles/wrapmodes.dir/src/wrapmodes/wrapmodes.cpp.o: in function `sb6::application::run(sb6::application*)':
wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x133): undefined reference to `glfwGetDesktopMode'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x18b): undefined reference to `glfwOpenWindow'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x1e9): undefined reference to `glfwOpenWindow'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x25b): undefined reference to `glfwSetMousePosCallback'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x267): undefined reference to `glfwSetMouseWheelCallback'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x280): undefined reference to `glfwEnable'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x289): undefined reference to `glfwDisable'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x29a): undefined reference to `glfwGetWindowParam'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x3bc): undefined reference to `glfwGetWindowParam'
collect2: error: ld returned 1 exit status
make[2]: *** [CMakeFiles/wrapmodes.dir/build.make:85: bin/wrapmodes] Error 1
make[1]: *** [CMakeFiles/Makefile2:137: CMakeFiles/wrapmodes.dir/all] Error 2
make: *** [Makefile:84: all] Error 2

编辑:运行“make V=1”虽然我看不到任何其他信息。

【问题讨论】:

  • 你应该显示make V=1的输出。如您所见,没有它,CMake 会吞下重要信息。
  • 太宽泛了。您不能仅仅将 GLFW2 代码库与 GLFW3 链接并希望获得最好的结果,您必须对新 API 进行适当的移植。更不用说修复他们试图将layout(binding)#version 410 core一起使用的每一个着色器和相关代码。
  • 嗯...所以你说这是一个向后兼容性问题。我将尝试使用第 7 版示例文件。我希望它们与我的版本没有太大不同。无论如何,谢谢。

标签: c++ linux opengl cmake glfw


【解决方案1】:

我已更改代码和 cmake 文件以使用 GLFW3。现在项目编译并运行。我在这里上传到github:https://github.com/mlioz/sb6code_fixed

【讨论】:

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