【发布时间】:2014-05-04 02:26:55
【问题描述】:
我正在学习 Java,非常感谢一些帮助。
我正在努力达到这个效果http://tinypic.com/r/339p0ud/8
我使用堆栈溢出“MOVE CUBE”示例: How Do I Use KeyEventDispatcher
和
堆栈溢出'点击坐标'示例: Using the coordinate plane in the JFrame
我希望将它们连接在一起,这样我就有了一个立方体,我可以用我的钥匙四处移动 正如我所做的那样,坐标显示在立方体旁边(因此坐标随立方体移动)并随着位置的变化而变化。
我很想看看这是如何做到的,因为过去一周我已经尽了最大努力,但没有成功。
提前感谢您在此处提供的任何帮助或提示, 乔
MOVE.java(用键移动方块)
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.HashMap;
import java.util.Map;
import javax.imageio.ImageIO;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.Timer;
public class Move extends JPanel {
public static final long serialVersionUID = 1L;
public static final String IMAGE_PATH = "http://mathforum.org/alejandre/magic.square/4x4grid.gif";
public static final String IMAGE_PATH_PLAYER = "http://upload.wikimedia.org/wikipedia/commons/thumb/c/c1/Square-symbol.svg/50px-Square-symbol.svg.png";
public static final int STEP = 3;
public static final int TIMER_DELAY = STEP * 8;
public BufferedImage bkgrndImage = null;
public BufferedImage playerImage = null;
public Map<Direction, Boolean> directionMap = new HashMap<Direction, Boolean>();
public int playerX = 0;
public int playerY = 0;
enum Direction {
UP(KeyEvent.VK_UP, 0, -1), DOWN(KeyEvent.VK_DOWN, 0, 1),
LEFT(KeyEvent.VK_LEFT, -1, 0), RIGHT(KeyEvent.VK_RIGHT, 1, 0);
public int keyCode;
public int xDirection;
public int yDirection;
private Direction(int keyCode, int xDirection, int yDirection) {
this.keyCode = keyCode;
this.xDirection = xDirection;
this.yDirection = yDirection;
}
public int getKeyCode() {
return keyCode;
}
public int getXDirection() {
return xDirection;
}
public int getYDirection() {
return yDirection;
}
}
public Move() {
try {
URL bkgrdImageURL = new URL(IMAGE_PATH);
URL playerImageURL = new URL(IMAGE_PATH_PLAYER);
bkgrndImage = ImageIO.read(bkgrdImageURL);
playerImage = ImageIO.read(playerImageURL);
setPreferredSize(new Dimension(bkgrndImage.getWidth(), bkgrndImage.getHeight()));
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
for (Direction direction : Direction.values()) {
directionMap.put(direction, false);
}
setKeyBindings();
Timer timer = new Timer(TIMER_DELAY, new TimerListener());
timer.start();
}
public void setKeyBindings() {
InputMap inMap = getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
ActionMap actMap = getActionMap();
for (final Direction direction : Direction.values()) {
KeyStroke pressed = KeyStroke.getKeyStroke(direction.getKeyCode(), 0, false);
KeyStroke released = KeyStroke.getKeyStroke(direction.getKeyCode(), 0, true);
inMap.put(pressed, direction.toString() + "pressed");
inMap.put(released, direction.toString() + "released");
actMap.put(direction.toString() + "pressed", new AbstractAction() {
public static final long serialVersionUID = 1L;
@Override
public void actionPerformed(ActionEvent e) {
directionMap.put(direction, true);
}
});
actMap.put(direction.toString() + "released", new AbstractAction() {
public static final long serialVersionUID = 1L;
@Override
public void actionPerformed(ActionEvent e) {
directionMap.put(direction, false);
}
});
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (bkgrndImage != null) {
g.drawImage(bkgrndImage, 0, 0, null);
}
if (playerImage != null) {
g.drawImage(playerImage, playerX, playerY, null);
}
}
public class TimerListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
boolean moved = false;
for (Direction direction : Direction.values()) {
if (directionMap.get(direction)) {
playerX += STEP * direction.getXDirection();
playerY += STEP * direction.getYDirection();
moved = true;
}
}
if (moved) {
int x = playerX - 2 * STEP;
int y = playerY - 2 * STEP;
int w = playerImage.getWidth() + 4 * STEP;
int h = playerImage.getHeight() + 4 * STEP;
Move.this.repaint(x, y, w, h); // !! repaint just the player
}
}
}
public static void createAndShowUI() {
JFrame frame = new JFrame("MoveIcon");
frame.getContentPane().add(new Move());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
createAndShowUI();
}
});
}
COORDINATE.java(获取 JFrame 中的 x 和 y 位置)
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Coordinate
{
private int x;
private int y;
private String text;
private DrawingBase canvas;
private void displayGUI()
{
JFrame frame = new JFrame("Drawing Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
canvas = new DrawingBase();
canvas.addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent me)
{
text = "X : " + me.getX() + " Y : " + me.getY();
x = me.getX();
y = me.getY();
canvas.setValues(text, x, y);
}
});
frame.setContentPane(canvas);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new Coordinate().displayGUI();
}
});
}
}
class DrawingBase extends JPanel
{
private String clickedAt = "";
private int x = 0;
private int y = 0;
public void setValues(String text, int x, int y)
{
clickedAt = text;
this.x = x;
this.y = y;
repaint();
}
public Dimension getPreferredSize()
{
return (new Dimension(500, 400));
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawString(clickedAt, x, y);
}
}
【问题讨论】:
-
2个JFrame不能相互添加。您究竟希望如何显示坐标?
-
是的,这是正确的......我之前尝试过的尝试没有成功,是将框绘制到 JPanel 并将坐标绘制到另一个重叠的 JPanel 上并将两者对齐......
-
您希望坐标显示在同一帧还是另一帧?
-
同一帧...并随着框的移动及时移动...我试图将坐标放置在框的右上角。
-
道歉 ...我试图发布我正在尝试做的事情的图片,但还没有 10+ 的声誉...这里有一个链接:tinypic.com/r/339p0ud/8
标签: java swing jframe coordinates positioning