【发布时间】:2017-11-06 12:35:01
【问题描述】:
我在使用 SDL2 渲染纹理时遇到问题。在我的程序中,有一堆像素在屏幕上移动,但是它们明显闪烁。这是我的代码:
来源.cpp
frameStart = SDL_GetTicks();
screen.update();
// Makes the screen black
for (int x = 0; x < Screen::SCREEN_WIDTH; x++)
{
for (int y = 0; y < Screen::SCREEN_HEIGHT; y++) {
screen.setPixel(x, y, 0, 0, 0);
}
}
// Draw + Update people (Code should be separated and moved)
for (Person &p : people) {
if (p.isAlive == true) {
p.Update(p);
cout << p.x << ", " << p.y << endl;
screen.setPixel(p.x, p.y, 255, 0, 0);
}
else {
screen.setPixel(p.x, p.y, 0, 0, 0);
}
}
// Manage events
if (screen.processEvents() == false) {
break;
}
frameTime = SDL_GetTicks() - frameStart;
if (frameDelay > frameTime) {
SDL_Delay(frameDelay - frameTime);
}
}
Screen.update 点在这里:
void Screen::update() {
SDL_UpdateTexture(m_texture, NULL, m_buffer, SCREEN_WIDTH * sizeof(Uint32) );
SDL_RenderCopy(m_renderer, m_texture, NULL, NULL);
SDL_RenderPresent(m_renderer);
SDL_RenderClear(m_renderer);
}
我的渲染器和纹理设置如下:
m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_PRESENTVSYNC);
m_texture = SDL_CreateTexture(m_renderer, SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STATIC, SCREEN_WIDTH, SCREEN_HEIGHT);
我已经弄乱了渲染器和纹理的标志,但还没有找到阻止闪烁的解决方案。任何帮助将不胜感激。
【问题讨论】:
-
screen.setPixel代码是什么?为什么将纹理设置为static但在每一帧都更新它?什么样的闪烁?你得到的帧率是多少?