【发布时间】:2017-07-14 21:22:20
【问题描述】:
我正在尝试制作一个响应式画布游戏(使用找到的一些代码 here 保持宽度高度为 100%)。为了使文本具有响应性,我使用 VW 作为尺寸。问题是,即使我在调整大小时调用绘图函数,JavaScript 似乎仍然从原始大小获取 VW 尺寸。(尽管重新加载页面确实正确调整了它的大小)。
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Game</title>
<style>
html body{
margin:0;
padding:0;
border:0;
}
#canvas{
display:block;
background-color: rgb(102,0,102);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
//change canvas size
function canvasSize(){
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
canvas.width = window.innerWidth * window.devicePixelRatio;
canvas.height = window.innerHeight * window.devicePixelRatio;
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
//draw function
function mainDraw(){
//changing coordinate x,y to centre of canvas
ctx.translate(canvas.width/2,canvas.height/2);
//drawing text;
ctx.font = "2vw Arial";
ctx.textAlign="center";
ctx.fillText("RoundCloud Christmas adventure",0,0);
// draw circle
ctx.beginPath();
ctx.arc(0,0,canvas.width / 100,0,Math.PI*2);
ctx.closePath();
ctx.fill();
}
window.onload = function(){
canvasSize();
mainDraw();
window.addEventListener('resize', canvasSize);
window.addEventListener('resize', mainDraw);
}
</script>
</body>
</html>
【问题讨论】:
标签: javascript canvas