【发布时间】:2022-01-21 15:11:13
【问题描述】:
我现在正在尝试将纹理应用于面部,直到我让它正常工作,但每次应用程序运行时,面部只是默认的白色,但我不知道发生了什么错了。
加载纹理函数:
GLuint LoadTexture( const char* texture )
{
GLuint textureID = SOIL_load_OGL_texture( texture, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_MIPMAPS );
glBindTexture( GL_TEXTURE_2D, textureID );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
glBindTexture( GL_TEXTURE_2D, 0 );
return textureID;
}
主要代码:
GLuint tex = LoadTexture("grass.jpg");
int crotate = 0;
void Reshape(int w, int h)
{
if (h == 0) h = 1;
float ratio = w * 1.0 / h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, w, h);
gluPerspective(45.0f, ratio, 0.1f, 1000);
glMatrixMode(GL_MODELVIEW);
}
void Cube()
{
glTranslatef(0, 0, -5);
crotate++;
glRotatef(crotate, 1,1,0);
glActiveTexture(tex);
glEnable(GL_TEXTURE_2D);
glBindTexture( GL_TEXTURE_2D, tex);
glBegin(GL_POLYGON);
glTexCoord2f(0.0, 1.0); glVertex3f(-0.5,-0.5,0);
glTexCoord2f(0.0, 0.0); glVertex3f(-0.5,0.5,0);
glTexCoord2f(1.0, 0.0); glVertex3f(0.5,0.5,0);
glTexCoord2f(1.0, 0.0); glVertex3f(0.5,0.5,0);
glTexCoord2f(1.0, 1.0); glVertex3f(0.5,-0.5,0);
glTexCoord2f(0.0, 1.0); glVertex3f(-0.5,-0.5,0);
glEnd();
glDisable(GL_TEXTURE_2D);
}
void Display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
Cube();
glutPostRedisplay();
glutSwapBuffers();
}
void Init()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//Lighting
/*
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
GLfloat qaDiffuseLight[] = {0.8, 0.8, 0.8, 1};
glLightfv(GL_LIGHT0, GL_DIFFUSE, qaDiffuseLight);
GLfloat qaLightPos[] = {0.5, 0.5, 0, 1.0};
glLightfv(GL_LIGHT0, GL_POSITION, qaLightPos); */
gluPerspective(45.5, 1.0f, 0.1f, 1000);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_DEPTH_TEST);
glClearColor(0, 0.6, 1, 1);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE);
glutInitWindowSize(1280,720);
glutCreateWindow("OpenGL Program");
Init();
glutReshapeFunc(Reshape);
glutDisplayFunc(Display);
glutMainLoop();
return 0;
}
我已经搜索了许多纹理贴图教程,但我尝试过的所有教程仍然不适合我,我正在使用 GLUT 我尝试添加纹理的最新教程或更确切地说是博客是这样的 https://www.3dgep.com/texturing-and-lighting-in-opengl/
【问题讨论】:
-
纹理是草图像
-
你的意思是纹理显示应该是这样吗?该图像与 C++ 脚本位于同一文件夹中
-
C++ 代码不是脚本。图像必须在工作目录中。尝试绝对路径。
-
我把它修好了,把它改成了 .png 图像,它工作了,谢谢!
-
所以是
"grass.png"而不是"grass.jpg"?