在我看来,布尔值并不是最适合您的情况,因为您的目标不是检查真假,而是查看所需的方向。如果你确实使用了布尔值,哪个方向应该被认为是“真实的”?哪个假的?如果您想添加 UP 和 DOWN 怎么办?同样,布尔值似乎不太合适。
看起来你最好的选择是使用枚举:
enum Direction {
LEFT, RIGHT
}
然后定义你的方法:
public void myFunction(Direction dir) {
if (dir == Direction.LEFT) {
// go left
} else {
// go right
}
}
这为您提供了编译时类型检查和自文档(根据 cmets 中的 @sqrfv)的优势,因此比使用字符串或布尔值要好得多。另请注意,枚举可以有参数和方法,因此比字符串或布尔类型更强大。
例如,我想使用枚举将击键与 Swing Key Bindings 项目的方向相关联,并创建了一个实际上称为 Direction 的枚举,如下所示:
enum Direction {
UP("Up", KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0)),
DOWN("Down", KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0)),
LEFT("Left", KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0)),
RIGHT("Right", KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0));
Direction(String text, KeyStroke keyStroke) {
this.text = text;
this.keyStroke = keyStroke;
}
private String text;
private KeyStroke keyStroke;
public String getText() {
return text;
}
public KeyStroke getKeyStroke() {
return keyStroke;
}
@Override
public String toString() {
return text;
}
}
然后像这样在我的键绑定中使用它:
class Board2 extends JPanel {
private static final int PREF_W = 200;
private static final int PREF_H = 400;
public static final String DIRECTION = "direction";
private Direction direction = null;
public Board2() {
setBorder(BorderFactory.createTitledBorder("Board2"));
InputMap inputMap = getInputMap(WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = getActionMap();
for (Direction dir : Direction.values()) {
inputMap.put(dir.getKeyStroke(), dir.getText());
actionMap.put(dir.getText(), new MyArrowBinding(dir));
}
}
private class MyArrowBinding extends AbstractAction {
private Direction dir;
public MyArrowBinding(Direction dir) {
super(dir.getText());
this.dir = dir;
putValue(ACTION_COMMAND_KEY, dir);
}
@Override
public void actionPerformed(ActionEvent e) {
setDirection(dir);
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
public void setDirection(Direction direction) {
Direction oldValue = this.direction;
Direction newValue = direction;
this.direction = newValue;
firePropertyChange(DIRECTION, oldValue, newValue);
}
public Direction getDirection() {
return direction;
}
}