您只需渲染以(0,0,0) 为中心的轴对齐立方体,因此一组4*6=24 glVertex 调用与+/-1.0 或任何不同大小的组合。您可以从此示例中提取顶点(在较新的 api 中)
所以代码是(C++):
const GLfloat vao_pos[]=
{
// x y z //ix
-1.0,+1.0,-1.0, //0
+1.0,+1.0,-1.0, //1
+1.0,-1.0,-1.0, //2
-1.0,-1.0,-1.0, //3
-1.0,-1.0,+1.0, //4
+1.0,-1.0,+1.0, //5
+1.0,+1.0,+1.0, //6
-1.0,+1.0,+1.0, //7
};
const GLuint vao_ix[]=
{
0,1,2,3,
4,5,6,7,
3,2,5,4,
2,1,6,5,
1,0,7,6,
0,3,4,7,
};
glBegin(GL_QUADS);
for (int i=0;i<24;i++) glVertex3dv(vao_pos+3*vao_ix[i]);
glEnd();
或者这个:
const GLfloat vao_pos[]=
{
// x y z //ix
-1.0,+1.0,-1.0, //0
+1.0,+1.0,-1.0, //1
+1.0,-1.0,-1.0, //2
-1.0,-1.0,-1.0, //3
-1.0,-1.0,+1.0, //4
+1.0,-1.0,+1.0, //5
+1.0,+1.0,+1.0, //6
-1.0,+1.0,+1.0, //7
-1.0,-1.0,-1.0, //3
+1.0,-1.0,-1.0, //2
+1.0,-1.0,+1.0, //5
-1.0,-1.0,+1.0, //4
+1.0,-1.0,-1.0, //2
+1.0,+1.0,-1.0, //1
+1.0,+1.0,+1.0, //6
+1.0,-1.0,+1.0, //5
+1.0,+1.0,-1.0, //1
-1.0,+1.0,-1.0, //0
-1.0,+1.0,+1.0, //7
+1.0,+1.0,+1.0, //6
-1.0,+1.0,-1.0, //0
-1.0,-1.0,-1.0, //3
-1.0,-1.0,+1.0, //4
-1.0,+1.0,+1.0, //7
};
glBegin(GL_QUADS);
for (int i=0;i<24*3;i+=3) glVertex3dv(vao_pos+i);
glEnd();
所以只需将它移植到 python(我不在 python 中编码)它实际上只是一个数组和一个循环......你也可以在没有循环的情况下对 24 个 glVertex 调用进行硬编码......