【发布时间】:2016-09-15 00:33:32
【问题描述】:
我用 Three.js 创建了一个网格。我想查看网格面的法线。这是我的代码:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 100, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.set(5, 5, 10);
var geo = new THREE.Geometry();
geo.vertices = [new THREE.Vector3(10,5,0), new THREE.Vector3(5,7,0), new THREE.Vector3(2,1,0), new THREE.Vector3(8,9,0), new THREE.Vector3(9,10,0)];
geo.faces = [ new THREE.Face3(0,1,2), new THREE.Face3(1,0,3), new THREE.Face3(3,0,4)];
var mat = new THREE.MeshBasicMaterial({color:0xff0ff0, side: THREE.DoubleSide, vertexColors: THREE.FaceColors});
var mesh = new THREE.Mesh( geo, mat);
scene.add(mesh);
var edge = new THREE.EdgesHelper( mesh, 0x00ff00 );
scene.add(edge);
var normal = new THREE.FaceNormalsHelper( mesh, 2, 0x90D9C1, 2 );
scene.add(normal);
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.render(scene, camera);
Edges 助手效果很好。但是 FaceNormalsHelper() 不起作用。我在页面上看不到任何线条。怎么了?
【问题讨论】:
标签: three.js