【发布时间】:2020-12-25 01:07:52
【问题描述】:
我理解从这个角度来看 react 应该“正常工作”:
npm create-react-app
npm run build
但是,我发现当我将WebGL 与 Three.js 一起使用时,我可能会对App.js 进行更改,并发现刷新页面并不会评估新的更改。
相反,我必须终止站点并重建。
是否存在与导致此问题的底层依赖关系相关的某些原因,或者这种意外行为是否值得投入时间来修复?
例如:
// Working App.js
import React, { Component } from "react";
import ReactDOM from "react-dom";
import * as THREE from "three";
class App extends Component {
componentDidMount() {
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
// document.body.appendChild( renderer.domElement );
// use ref as a mount point of the Three.js scene instead of the document.body
this.mount.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
}
render() {
return (
<div ref={ref => (this.mount = ref)} />
)
}
}
export default App
如果我更改以下行:
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
// to
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
我必须关闭站点并重建以观察颜色变化。
【问题讨论】: