【发布时间】:2018-10-01 21:35:45
【问题描述】:
我用three.js做了一个图形网站。
它的概念是有这么多文本的宇宙。
当相机和网格之间的距离很近时,网格是文本。
但是如果距离很远,它会变成正方形。
我想知道与距离相关的改变网格是可能的吗?
我在谷歌搜索了几个小时,没有这方面的信息。
代码在这里:
// Define Variables
var myElement = document.getElementById("threejs");
let camera, scene, renderer;
const mouse = new THREE.Vector2();
clicked = new THREE.Vector2();
const target = new THREE.Vector2();
const windowHalf = new THREE.Vector2( window.innerWidth / 2, window.innerHeight / 2 );
const moveState = {forward: 0, back: 0};
var isMobile = false;
var hold = -1;
/****** Define Function ******/
/*****************************/
checkMobile = () => {
var UserAgent = navigator.userAgent;
if (UserAgent.match(/iPhone|iPod|Android|Windows CE|BlackBerry|Symbian|Windows Phone|webOS|Opera Mini|Opera Mobi|POLARIS|IEMobile|lgtelecom|nokia|SonyEricsson/i) != null || UserAgent.match(/LG|SAMSUNG|Samsung/) != null) {
isMobile = true;
} else {
isMobile = false;
}
}
checkMobile();
onMouseMove = (event) => {
mouse.x = ( (event.clientX/2) - (windowHalf.x/2) );
mouse.y = ( (event.clientY/2) - (windowHalf.y/2) );
clicked.x = ( event.clientX / window.innerWidth ) * 2 - 1;
clicked.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
onResize = (event) => {
const width = window.innerWidth;
const height = window.innerHeight;
windowHalf.set( width / 2, height / 2 );
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
onContextMenu = (event) => {
event.preventDefault();
}
onMouseDown = (event) => {
hold = event.which;
}
onMouseUp = () => {
hold = -1;
};
// TEST
//
// Start Script
init = () => {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 1000;
scene = new THREE.Scene();
const geometry = new THREE.BoxBufferGeometry();
const material = new THREE.MeshNormalMaterial({ transparent: true });
if(isMobile) {
var controls = new THREE.DeviceOrientationControls(camera);
} else {
console.log('isMobile false');
}
group = new THREE.Group();
for ( let i = 0; i < 800; i ++ ) {
let sprite = new THREE.TextSprite({
textSize: 2,
redrawInterval: 1,
texture: {
text: 'TEST',
fontFamily: 'Arial, Helvetica, sans-serif',
},
material: {
color: 'white',
},
});
sprite.position.x = Math.random() * 180-100;
sprite.position.y = Math.random() * 180-100;
sprite.position.z = Math.random() * 1000-40;
group.add(sprite);
}
scene.add(group);
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// Event handler
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('mousedown', onMouseDown, false);
document.addEventListener('mouseup', onMouseUp, false);
document.addEventListener('contextmenu', onContextMenu, false);
window.addEventListener('resize', onResize, false);
// Helper
var axesHelper = new THREE.AxesHelper( 15 );
scene.add( axesHelper );
animate = () => {
// For camera follow mouse cursor
target.x = ( 1 - mouse.x ) * 0.002;
target.y = ( 1 - mouse.y ) * 0.002;
camera.rotation.x += 0.05 * ( target.y - camera.rotation.x );
camera.rotation.y += 0.05 * ( target.x - camera.rotation.y );
if(isMobile) {
controls.update();
}
switch(hold) {
case 1:
if(camera.position.z > 0) {
camera.position.z -= 4;
}
break;
case 3:
camera.position.z += 4;
break;
}
// Object opacity related to distance between camera and object
for (i = 0; i < 800; i++) {
var distance = camera.position.distanceTo(group.children[i].position);
var opacity = -1 / 400 * distance + 1;
if (opacity < 0) {
opacity = 0;
}
group.children[i].material.opacity = opacity;
}
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
// Run
animate();
}
// Run
init();
canvas {
width: 100%;
height: 100%;
/* background: #11e8bb; Old browsers */
/* background: -moz-linear-gradient(top, #11e8bb 0%, #8200c9 100%); FF3.6-15 */
/* background: -webkit-linear-gradient(top, #11e8bb 0%,#8200c9 100%); Chrome10-25,Safari5.1-6 */
/* background: linear-gradient(to bottom, #11e8bb 0%,#8200c9 100%); W3C, IE10+, FF16+, Chrome26+, Opera12+, Safari7+ */
background: radial-gradient(circle, #ed1654, #f61e6c, #f76098);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#11e8bb', endColorstr='#8200c9',GradientType=0 ); /* IE6-9 */
}
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%;
}
#threejs {
position: absolute;
overflow: hidden;
width: 100%;
height: 100%;
}
header {
position: fixed;
z-index: 9999;
background-color: white;
width: 100%;
top: 0;
display: flex;
align-items: center;
height: 50px;
}
/* Header Left */
.header-left {
display: flex;
justify-content: center;
flex: 1;
}
.header-left img {
width: 80px;
height: 20px;
}
/* Header Right */
.header-right {
flex: 1;
padding-left: 200px;
}
.header-right a {
text-decoration: none;
color: black;
font-weight: 600;
}
.header-right a:nth-child(2) {
padding-left: 50px;
padding-right: 50px;
}
/* Main Company */
.down-btn {
display: flex;
position: absolute;
justify-content: center;
align-items: center;
bottom: 0;
color: white;
left: 50%;
font-size: 2rem;
cursor: pointer;
}
.down-btn a {
text-decoration: none;
color: white;
padding-bottom: 20px;
}
/* Section */
section {
background-color: aliceblue;
height: 100%;
}
<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<!-- <script src="three.js"></script>-->
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<script src="https://unpkg.com/three.texttexture"></script>
<script src="https://unpkg.com/three.textsprite"></script>
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1">
</head>
<body>
<header>
<div class="header-left">
<a href="#">MAIN</a>
</div>
<div class="header-right">
<a href="#">ABOUT</a>
<a href="#">PRODUCT</a>
<a href="#">CONTACT</a>
</div>
</header>
<div id="threejs"></div>
<script src="src.js"></script>
<div class="down-btn">
<a href="#section">↓</a>
</div>
<section id="section">
SECTION
</section>
</body>
</html>
(鼠标左键:前进/右键:后退) 除了更改网格,我几乎完成了。
这个问题有可能或任何解决方案吗?
谢谢。
【问题讨论】:
-
您想要的是典型的细节层次 (LoD) 行为,对吗?看看这个 three.js 示例:threejs.org/examples/?q=Lod#webgl_lod 和文档:threejs.org/docs/index.html#api/en/objects/LOD
-
@Brakebein 有点不同。我的情况是更改为 100% 不同的网格。
-
您可以将网格更改为 100%。看我的回答。
标签: three.js