【发布时间】:2015-04-20 01:58:05
【问题描述】:
我正在尝试在 three.js 中加载的 Collada 模型上使用 EdgesHelper,但遇到以下问题:
- 将边缘应用于整个模型几何体,
- Collada 模型之间的错位和比例差异 并生成边缘。
http://codepen.io/znak/pen/raqBLM?editors=001
var controls, scene, camera, renderer;
var light;
var dae, daeGeometry, daeMaterial, daeMesh, daeEdges;
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load( 'http://www.lenart.pl/assets/codepen/FestoolClamp2.dae', function ( collada ) {
dae = collada.scene;
daeMaterial = new THREE.MeshBasicMaterial( { color: 0xaaaaaa } );
collada.scene.traverse( function ( child ) {
if ( child.material ) child.material = daeMaterial;
if ( child.geometry ) {
daeMesh = new THREE.Mesh( child.geometry, daeMaterial );
daeEdges = new THREE.EdgesHelper( daeMesh, 0x444444 );
}
} );
dae.updateMatrix();
init();
render();
} );
function init() {
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 150, -350 );
controls = new THREE.OrbitControls( camera );
controls.addEventListener( 'change', render );
light = new THREE.DirectionalLight( 0xffffff, .75 );
light.position.set( 0, 1, -2 );
scene.add( light );
dae.add( daeEdges );
scene.add( dae );
dae.scale.x = dae.scale.y = dae.scale.z = 10;
renderer = new THREE.WebGLRenderer( { alpha: true, antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
animate();
}
function animate() {
requestAnimationFrame( animate );
dae.rotation.y += 0.002;
controls.update();
render();
}
function render() {
renderer.render( scene, camera );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
任何帮助将不胜感激。
【问题讨论】:
标签: javascript three.js