【发布时间】:2014-08-20 05:13:33
【问题描述】:
我收到一个错误:未捕获的 SecurityError:无法在“WebGLRenderingContext”上执行“texImage2D”:可能无法加载 file:///C:/Users/.../img.jpg 处的跨域图像。
var scene, camera, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
geometry = new THREE.CubeGeometry( 300, 300, 300 );
material = new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('img.jpg')
});
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColorHex( 0xFFF8DC, 1 );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.02;
mesh.rotation.y += 0.01;
renderer.render( scene, camera );
}
【问题讨论】:
-
不知道对本地图片是否有效,不过根据documentation,可以加
THREE.ImageUrils.crossOrigin = '';
标签: javascript html three.js