var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 60, 250);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x404040);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.target.set(0, 60, 0);
controls.update();
var mat = new THREE.MeshBasicMaterial({
wireframe: true,
vertexColors: THREE.VertexColors
}); // the same material for all the children of the object
var loader = new THREE.OBJLoader();
loader.load('https://threejs.org/examples/models/obj/male02/male02.obj', function(obj) {
var size = new THREE.Vector3();
var box3 = new THREE.Box3().setFromObject(obj);
box3.getSize(size);
console.log(size);
var v3 = new THREE.Vector3(); // for re-use
var c = [
new THREE.Color(0x00ff00),
new THREE.Color(0xff0000)
];
var cTemp = new THREE.Color(); // for re-use
obj.traverse(child => {
if (child.isMesh) {
let colors = []; // array for color values of the current mesh's geometry
let pos = child.geometry.attributes.position;
for(let i = 0; i < pos.count; i++){
v3.fromBufferAttribute(pos, i);
obj.localToWorld(v3); // box3 is in world coords so we have to convert coortinates of the vertex from local to world
let a = (v3.y - box3.min.y) / size.y; // find the value in range 0..1
cTemp.copy(c[0]).lerp(c[1], a); // lerp the colors
colors.push(cTemp.r, cTemp.g, cTemp.b); // save values in the array
child.geometry.addAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3)); // add a buffer attribute for colors
child.material = mat;
}
}
});
scene.add(obj);
})
renderer.setAnimationLoop(() => {
renderer.render(scene, camera)
});
body {
overflow: hidden;
margin: 0;
}
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/loaders/OBJLoader.js"></script>