【问题标题】:THREE.js SkyBox三.js 天空盒
【发布时间】:2017-01-02 04:34:12
【问题描述】:

我想在 THREE.js 中创建一个 SkyBox,已经找到了一些如何创建它的技巧,但是它不起作用。我尝试了所有这些,但没有任何效果。文件路径和图像路径是正确的。

谁能解释一下代码有什么问题以及为什么天空盒没有出现?

<!DOCTYPE html>
<html lang="en">
    <head>
        <title>Earth</title>
        <meta charset="utf-8">
        <style>
            body {
                margin: 0px;
                background-color: #000000;
                overflow: hidden;
            }
        </style>
    </head>
    <body>

        <script src="../js/three.min.js"></script>

        <script>

            var camera, scene, renderer;
            var mirrorCube, mirrorCubeCamera; // for mirror material
            var mirrorSphere, mirrorSphereCamera; // for mirror material

            init();
            animate();

            function init() {
                renderer = new THREE.WebGLRenderer();
                renderer.setPixelRatio( window.devicePixelRatio );
                renderer.setSize( window.innerWidth, window.innerHeight );
                document.body.appendChild( renderer.domElement );

                scene = new THREE.Scene();
                camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
                scene.add(camera);
                camera.position.set(0,150,400);
                camera.lookAt(scene.position);  

                var sides  = ['px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg'];
                var scCube = THREE.ImageUtils.loadTexture(sides);
                scCube.format = THREE.RGBFormat;

                var skyShader = THREE.ShaderLib["cube"];
                skyShader.uniform["tCube"].value = scCube;
                var skyMaterial = new THREE.ShaderMaterial( {
                    fragmentShader: skyShader.fragmentShader, vertexShader: skyShader.vertexShader,
                    uniforms: skyShader.uniforms, depthWrite: false, side: THREE.BackSide
                });

                var skyBox = new THREE.Mesh(new THREE.CubeGeometry(500, 500, 500), skyMaterial);
                skyMaterial.needsUpdate = true;

                scene.add(skyBox);  
            }

            function render() 
            {
                mirrorSphere.visible = false;
                mirrorSphereCamera.updateCubeMap( renderer, scene );
                mirrorSphere.visible = true;

                renderer.render( scene, camera );
            }

            function onWindowResize() {
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                renderer.setSize( window.innerWidth, window.innerHeight );
            }

            function animate() {
                requestAnimationFrame( animate );
                render();
                renderer.render( scene, camera );
            }

        </script>

    </body>
</html>

【问题讨论】:

    标签: javascript three.js skybox


    【解决方案1】:

    您似乎缺少渲染环境贴图的相机以及带有环境贴图的球体。

    // Create the enviroment map camera
    mirrorSphereCamera = new THREE.CubeCamera( 0.1, 150000, 512 );
    mirrorSphereCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter;
    scene.add( mirrorSphereCamera );
    
    // Sphere material
    var mirrorSphereMaterial = new THREE.MeshBasicMaterial({ 
        envMap: mirrorSphereCamera.renderTarget
    });
    
    // Sphere geometry
    mirrorSphere = new THREE.Mesh( sphereGeom, mirrorSphereMaterial );
    mirrorSphere.position.set( 1000, 1000, 0 );
    mirrorSphereCamera.position = mirrorSphere.position;
    scene.add(mirrorSphere);
    

    【讨论】:

      【解决方案2】:

      您尚未在场景中添加灯光。

      使用下面的代码添加一些光照应该没问题:

      // Lighting in general
      // Light one
      var light = new THREE.PointLight(0x999999, 2, 100);
      light.position.set(50, 50, 50);
      scene.add(light);
      
      // Light two
      var lightScene = new THREE.PointLight(0x999999, 2, 100);
      lightScene.position.set(0, 5, 0);
      scene.add(lightScene);
      

      当然,您可以只使用环境光(虽然我没有在我的天空盒场景中尝试过) - 以下内容应该允许您这样做:

      var light = new THREE.AmbientLight( 0x404040 ); // soft white light
      scene.add( light );
      

      希望有帮助!

      【讨论】:

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