【发布时间】:2014-06-19 21:11:51
【问题描述】:
我有一个用 Google Sketchup 制作的寺庙模型(.obj 文件)。我将其转换为 JSON 并将其加载到我的应用程序中。但问题是网格被移到了很远的位置,所以我看不到它。我试图改变它的立场,但到目前为止我失败了。下面是我的代码。你能告诉我有什么问题吗?我是 Three.js 的新手,不知所措
// Set up the scene, camera, and renderer as global variables.
var scene, camera, renderer;
init();
animate();
// Sets up the scene.
function init() {
// Create the scene and set the scene size.
scene = new THREE.Scene();
var WIDTH = window.innerWidth,
HEIGHT = window.innerHeight;
// Create a renderer and add it to the DOM.
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(WIDTH, HEIGHT);
document.body.appendChild(renderer.domElement);
// Create a camera, zoom it out from the model a bit, and add it to the scene.
camera = new THREE.PerspectiveCamera(45, WIDTH / HEIGHT, 0.1, 20000);
camera.position.set(0,16,0);
scene.add(camera);
// Create an event listener that resizes the renderer with the browser window.
window.addEventListener('resize', function() {
var WIDTH = window.innerWidth,
HEIGHT = window.innerHeight;
renderer.setSize(WIDTH, HEIGHT);
camera.aspect = WIDTH / HEIGHT;
camera.updateProjectionMatrix();
});
// Set the background color of the scene.
renderer.setClearColor(0x333F47, 1);
// Create a light, set its position, and add it to the scene.
var light = new THREE.PointLight(0xffffff);
light.position.set(-100,200,100);
scene.add(light);
// Load in the mesh and add it to the scene.
var loader = new THREE.JSONLoader();
loader.load( "models/naos_apollona.js", function(geometry){
var material = new THREE.MeshLambertMaterial({color: 0x55B663});
mesh = new THREE.Mesh(geometry, material);
//mesh.position.set(1,1,1)
scene.add(mesh);
});
// Add OrbitControls so that we can pan around with the mouse.
controls = new THREE.OrbitControls(camera, renderer.domElement);
}
// Renders the scene and updates the render as needed.
function animate() {
// Read more about requestAnimationFrame at http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
requestAnimationFrame(animate);
// Render the scene.
renderer.render(scene, camera);
controls.update();
}
【问题讨论】: