【发布时间】:2021-08-08 06:08:52
【问题描述】:
C++20 引入了“破坏 operator delete”:operator delete 的新重载,采用标记类型 std::destroying_delete_t 参数。
这究竟是什么,什么时候有用?
【问题讨论】:
标签: c++ destructor c++20 delete-operator destroy
C++20 引入了“破坏 operator delete”:operator delete 的新重载,采用标记类型 std::destroying_delete_t 参数。
这究竟是什么,什么时候有用?
【问题讨论】:
标签: c++ destructor c++20 delete-operator destroy
在 C++20 之前,对象的析构函数总是在调用 operator delete 之前调用。通过在 C++20 中销毁 operator delete,operator delete 可以改为调用析构函数本身。这是一个非常简单的非破坏与破坏operator delete 的玩具示例:
#include <iostream>
#include <new>
struct Foo {
~Foo() {
std::cout << "In Foo::~Foo()\n";
}
void operator delete(void *p) {
std::cout << "In Foo::operator delete(void *)\n";
::operator delete(p);
}
};
struct Bar {
~Bar() {
std::cout << "In Bar::~Bar()\n";
}
void operator delete(Bar *p, std::destroying_delete_t) {
std::cout << "In Bar::operator delete(Bar *, std::destroying_delete_t)\n";
p->~Bar();
::operator delete(p);
}
};
int main() {
delete new Foo;
delete new Bar;
}
还有输出:
In Foo::~Foo()
In Foo::operator delete(void *)
In Bar::operator delete(Bar *, std::destroying_delete_t)
In Bar::~Bar()
关于它的关键事实:
operator delete 函数必须是类成员函数。operator delete 可用,销毁的总是优先于非销毁的。operator delete的签名区别在于前者接收一个void *,后者接收一个指向被删除对象类型的指针和一个伪std::destroying_delete_t参数。
operator delete 一样,销毁operator delete 也可以采用可选的std::size_t 和/或std::align_val_t 参数,以相同的方式。它们的含义与它们一直以来所做的相同,它们遵循虚拟的 std::destroying_delete_t 参数。operator delete 运行之前不会调用析构函数,因此预计它会自己这样做。这也意味着该对象仍然有效,可以在这样做之前进行检查。operator delete 的情况下,通过指向没有虚拟析构函数的基类的指针对派生对象调用delete 是未定义行为。这可以通过给基类一个破坏性的operator delete 来确保安全和明确定义,因为它的实现可以使用其他方式来确定要调用的正确析构函数。销毁operator delete 的用例在P0722R1 中有详细说明。下面是一个简短的总结:
operator delete 允许在其末尾具有可变大小数据的类保留大小delete 的性能优势。这通过将大小存储在对象中,并在调用析构函数之前在 operator delete 中检索它来实现。delete 这样的对象唯一安全的方法是销毁operator delete,这样才能确定分配的正确起始地址。这是第三个用例的示例:
#include <iostream>
#include <new>
struct Shape {
const enum Kinds {
TRIANGLE,
SQUARE
} kind;
Shape(Kinds k) : kind(k) {}
~Shape() {
std::cout << "In Shape::~Shape()\n";
}
void operator delete(Shape *, std::destroying_delete_t);
};
struct Triangle : Shape {
Triangle() : Shape(TRIANGLE) {}
~Triangle() {
std::cout << "In Triangle::~Triangle()\n";
}
};
struct Square : Shape {
Square() : Shape(SQUARE) {}
~Square() {
std::cout << "In Square::~Square()\n";
}
};
void Shape::operator delete(Shape *p, std::destroying_delete_t) {
switch(p->kind) {
case TRIANGLE:
static_cast<Triangle *>(p)->~Triangle();
break;
case SQUARE:
static_cast<Square *>(p)->~Square();
}
::operator delete(p);
}
int main() {
Shape *p = new Triangle;
delete p;
p = new Square;
delete p;
}
它打印这个:
In Triangle::~Triangle()
In Shape::~Shape()
In Square::~Square()
In Shape::~Shape()
(注意:启用优化时,GCC 11.1 及更早版本将错误地调用Triangle::~Triangle() 而不是Square::~Square()。请参阅comment 2 of bug #91859。)
【讨论】:
delete 运算符的有效操作数进行一些进一步的更改。