【发布时间】:2015-10-01 00:46:58
【问题描述】:
好吧,伙计们……我又被难住了。 我设法让游戏正常运行。但是,现在我已经到了尝试编写获胜条件的地步了。我正在考虑为每个按钮使用布尔数组,但无法弄清楚如何将按钮 [] 交叉引用到 gameSquares [] 以将 gameSquares [] 的元素设置为真/假标志。
有什么建议吗? (代码复制如下)。
** 我觉得值得一提的其他一些有趣的错误: 1) 启动和重置似乎无法正常工作 2)当计算机在无效的方格中尝试多次尝试时,方格似乎会跳跃或跳舞。这真的很奇怪。
package tictactoegame;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
class TicTacToeBoard extends JFrame implements ActionListener
{
JButton[] buttons = new JButton[10];
boolean player1 = false, player2 = false;
boolean[] gameSquares = {false, false, false,
false, false, false,
false, false, false};
boolean startPlayer = false;
int turnCount = 0;
public TicTacToeBoard()
{
JFrame gameWindow = new JFrame();
gameWindow.setDefaultCloseOperation(EXIT_ON_CLOSE);
gameWindow.setSize(300,400);
gameWindow.setVisible(true);
JPanel gamePanel = new JPanel();
gamePanel.setSize(300,400);
GridLayout grid = new GridLayout(4,3);
gamePanel.setLayout(grid);
for(int i = 0; i < 9; i++)
{
buttons[i] = new JButton("");
buttons[i].addActionListener(this);
gamePanel.add(buttons[i]);
}
JButton startButton = new JButton("Start");
startButton.addActionListener(this);
JButton resetButton = new JButton("Reset");
resetButton.addActionListener(this);
JButton helpButton = new JButton("Help");
helpButton.addActionListener(this);
gamePanel.add(startButton);
gamePanel.add(helpButton);
gamePanel.add(resetButton);
gameWindow.add(gamePanel);
gameWindow.pack();
while (turnCount < 9)
{
gamePlay();
}
}
public void gamePlay()
{
while(!startPlayer)
{
int random = randomGenerator();
if (random%2 == 0)
{
player1 = true;
JOptionPane.showMessageDialog(null, "Player is first.");
startPlayer = true;
}
else if (random%2 == 1)
{
player2 = true;
JOptionPane.showMessageDialog(null, "Computer is first.");
startPlayer = true;
}
}
if (player2)
{
int index;
Random randomGenerator = new Random();
index = randomGenerator.nextInt(9);
buttons[index].doClick();
player2 = false;
player1 = true;
}
}
public int randomGenerator()
{
int randomNum;
Random randomGenerator = new Random();
randomNum = randomGenerator.nextInt(100);
return randomNum;
}
@Override
public void actionPerformed(ActionEvent e)
{
Object source = e.getSource();
if(source instanceof JButton)
{
JButton button = (JButton) source;
if (button.getText() == "Start")
{
startPlayer = false;
player1 = false;
player2 = false;
gamePlay();
}
else if (button.getText() == "Reset")
{
for(int i = 0; i < 9; i++)
{
buttons[i].setText("");
}
startPlayer = false;
player1 = false;
player2 = false;
gamePlay();
}
else if (button.getText() == "Help")
{
JOptionPane.showMessageDialog(null, "Help:\n\n" +
"How to play-\n" +
"Select an empty square. The square will be filled with"
+ "with your symbole, either X or O.\n" +
"The game is won when either player gets three X's or"
+ "O's in a row horizontally,\n vertically, or diagonally.");
}
if (button.getText() == "" && player1)
{
button.setText("X");
turnCount += 1;
player1 = false;
player2 = true;
}
else if (button.getText() == "" && player2)
{
button.setText("O");
turnCount+=1;
player2 = false;
player1 = true;
}
else if (button.getText() == "X" || button.getText() == "O")
{
if(player2 == true)
{
gamePlay();
}
else
{
JOptionPane.showMessageDialog(null, "Invalid choice. Select"
+ " another square.");
}
}
}
}
}
【问题讨论】:
-
在继续之前,请阅读:stackoverflow.com/questions/513832/…
-
然后删除所有不相关的代码并澄清您的问题。
-
还要避免
while(startPlayer == false),因为很容易犯像while(startPlayer = false)这样的错误=而不是==。请改用while(!startPlayer)。
标签: java arrays jbutton actionlistener actionevent