【发布时间】:2015-05-28 20:04:11
【问题描述】:
我正在开发一个方程式程序,它会随机选择 50 个方程式中的一个,然后让用户通过一系列场景来求解它。一旦用户解出方程,就会询问他们是否需要另一个方程。如果他们回答“否”,则程序关闭。如果他们回答是,程序应该随机选择另一个方程,然后带他们通过场景来解决那个问题。
该程序在第一次运行时就像我希望的那样运行。但是,如果用户为另一个方程选择“是”,程序会显示第一个场景的 END,向他们展示他们已经解决的上一个问题。
如何将用户带到场景的开头,以便随机选择一个新方程?
这里是场景一的相关代码:
package Equations;
import java.util.Random;
import javafx.application.*;
import javafx.stage.*;
import javafx.scene.*;
import javafx.scene.layout.*;
import javafx.scene.text.Text;
import javafx.scene.control.*;
import javafx.event.*;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
public class equationsapp extends Application
implements EventHandler<ActionEvent> {
public static void main(String[] args) {
launch(args);
}
@Override public void start(Stage primaryStage) {
stage = primaryStage;
Random eqrdmzr = new Random();
int randomNumber = eqrdmzr.nextInt(3) + 1;
if (randomNumber == 1) {
isolCounterCoeff = 2;
isolVrblb = new Label("+");
isolCounter1a = 7;
isolCounter2a = 17;
slvCoeff = 2;
slvEqVrblTerm = new Text("2n");
slvEqWhlNmbrInt = 10;
slvEqWhlNmbr = new Text("10");
}
if(randomNumber == 2) {
isolCounterCoeff = 2;
isolVrblb = new Label("+");
isolVrblb.setVisible(false);
isolCounter1a = -18;
isolCounter2a = 4;
slvCoeff = 2;
slvEqVrblTerm = new Text("2n");
slvEqWhlNmbrInt = 22;
slvEqWhlNmbr = new Text("22");
}
if(randomNumber == 3) {
isolCounterCoeff = 3;
isolVrblb = new Label("+");
isolVrblb.setVisible(false);
isolCounter1a = -5;
isolCounter2a = 19;
slvCoeff = 3;
slvEqVrblTerm = new Text("3n");
slvEqWhlNmbrInt = 24;
slvEqWhlNmbr = new Text("24");
}
//Build Scene 1 - Top BorderPane
Text isolText = new Text("Isolate the Variable Term");
isolText.setStyle("-fx-font-size: 16pt");
//Build Scene 1 - Center BorderPane
Label isolCoeff = new Label();
isolCoeff.setStyle("-fx-font-size: 24pt;");
isolCoeff.setText(Integer.toString(isolCounterCoeff));
Label isolVrbl = new Label("n");
isolVrbl.setStyle("-fx-font-size: 24pt;");
isolVrblb.setStyle("-fx-font-size: 24pt;");
isolVrblb.managedProperty().bind(isolVrblb.visibleProperty());
Label isolEqIntLeft = new Label();
isolEqIntLeft.setStyle("-fx-font-size: 24pt;");
isolEqIntLeft.setPadding(new Insets(0, 10, 0, 0));
isolEqIntLeft.setText(Integer.toString(isolCounter1a));
isolEqIntLeft.managedProperty().bind(isolEqIntLeft.visibleProperty());
Label isolEqualSign = new Label("=");
isolEqualSign.setStyle("-fx-font-size: 24pt;");
Label isolEqIntRight = new Label();
isolEqIntRight.setStyle("-fx-font-size: 24pt;");
isolEqIntRight.setPadding(new Insets(0, 0, 0, 10));
isolEqIntRight.setText(Integer.toString(isolCounter2a));
//Build Scene 1 - Bottom BorderPane
Label isolLbl1 = new Label();
isolLbl1.setStyle("-fx-font-size: 22pt;");
isolEqIntLeft.setText(Integer.toString(isolCounter1a));
isolLbl1.setText(Integer.toString(isolCounter1b));
//Create GridPanes and Fill Them
GridPane isolGridPane1 = new GridPane();
isolGridPane1.setAlignment(Pos.CENTER);
isolGridPane1.add(isolText, 0, 0);
GridPane isolGridPane2 = new GridPane();
isolGridPane2.setAlignment(Pos.CENTER);
isolGridPane2.add(isolCoeff, 0, 0);
isolGridPane2.add(isolVrbl, 1, 0);
isolGridPane2.add(isolVrblb, 2, 0);
isolGridPane2.add(isolEqIntLeft, 3, 0);
isolGridPane2.add(isolEqualSign, 4, 0);
isolGridPane2.add(isolEqIntRight, 5, 0);
GridPane isolGridPane3 = new GridPane();
isolGridPane3.setAlignment(Pos.CENTER);
isolGridPane3.setHgap(25.0);
isolGridPane3.setVgap(10.0);
isolGridPane3.setPadding(new Insets(0, 0, 20, 0));
isolGridPane3.add(isolbtn1, 0, 0);
isolGridPane3.add(isolLbl1, 1, 0);
isolGridPane3.add(isolBtn2, 2, 0);
isolGridPane3.add(isolBtn3, 4, 0);
isolGridPane3.add(isolLbl2, 5, 0);
isolGridPane3.add(isolBtn4, 6, 0);
isolGridPane3.add(isolContinueBtn, 3, 1);
//Add GridPane to BorderPane
BorderPane isolBorderPane = new BorderPane();
isolBorderPane.setTop(isolGridPane1);
isolBorderPane.setCenter(isolGridPane2);
isolBorderPane.setBottom(isolGridPane3);
//Add BorderPane to Scene
scene1 = new Scene(isolBorderPane, 500, 300);
//Add the scene to the stage, set the title and show the stage
primaryStage.setScene(scene1);
primaryStage.setTitle("Equations");
primaryStage.show();
这是应该将它们发送回第 1 阶段开始的事件处理程序:
Button yesBtn = new Button("Yes");
yesBtn.setStyle("-fx-font-size: 12pt;");
yesBtn.setOnAction(new EventHandler<ActionEvent>() {
public void handle (ActionEvent event) {
if (event.getSource() == yesBtn) {
stage.setScene(scene1);
}
}
});
【问题讨论】:
-
我只是想澄清一些疑问,您的目标是根据选择更改方程式问题,所以如果这是您更改场景的原因,而不是只有一个场景整个过程并更改其中的内容。
-
@Hareesh - 老实说,我正在做我在互联网上看到的其他示例。我怀疑这是我的问题,但是我尝试过的所有其他方法(例如 do...while 循环,并尝试将其发送到方法的开头)都没有奏效。 “全过程一个场景,改变里面的内容。”你能给我一个例子来说明你的意思吗?谢谢。
标签: java button random javafx restart