JavaFX 不允许您通过 CSS 创建任何类型的动画,据我所知,即使使用 TornadoFX 也无法应用动画。 (请注意,我今天刚开始使用 TornadoFX,所以我可能错了。)
通过样式表获取动画的唯一方法是将skin 设置为实现角动画的自定义皮肤。虽然你可以让皮肤提供控制圆角的 CSS 属性。
通常你会扩展 Button 添加一个属性,但在这种情况下,我只是将它存储在 properties 映射中。
分配给按钮的皮肤
package org.example
import com.sun.javafx.scene.control.skin.ButtonSkin
import javafx.beans.binding.Bindings
import javafx.beans.binding.DoubleBinding
import javafx.beans.property.DoubleProperty
import javafx.beans.property.SimpleDoubleProperty
import java.util.function.Function
import javafx.css.SimpleStyleableBooleanProperty
import javafx.css.CssMetaData
import javafx.css.StyleablePropertyFactory
import javafx.css.Styleable
import javafx.css.StyleableProperty
import javafx.scene.control.Button
import javafx.scene.shape.ArcTo
import javafx.scene.shape.ClosePath
import javafx.scene.shape.HLineTo
import javafx.scene.shape.MoveTo
import javafx.scene.shape.Path
import javafx.scene.shape.VLineTo
import tornadofx.*
class AnimatedButtonSkin(button: Button) : ButtonSkin(button) {
companion object {
@JvmField
val CSS_ROUNDED_KEY = "org.example.AnimatedButtonSkin.rounded"
@JvmField
val CSS_ROUNDED_METADATA: CssMetaData<Button, Boolean>
@JvmField
val FACTORY = StyleablePropertyFactory<Button>(javafx.scene.control.SkinBase.getClassCssMetaData())
init {
CSS_ROUNDED_METADATA = FACTORY.createBooleanCssMetaData(
"-fx-rounded",
object : Function<Button, StyleableProperty<kotlin.Boolean>> {
override fun apply(b: Button): StyleableProperty<Boolean> {
// property stored in properties to avoid extending button
val v = b.getProperties().get(CSS_ROUNDED_KEY)
return v as StyleableProperty<Boolean>
}
},
true
)
}
}
override fun dispose() {
// get rid of the property and the shape
val b = getSkinnable()
b.getProperties().remove(CSS_ROUNDED_KEY)
b.setShape(null)
super.dispose()
}
private fun createArc(
cornerSizeH: DoubleBinding,
cornerSizeV: DoubleBinding,
invertX: Boolean,
invertY: Boolean
): ArcTo {
return ArcTo().apply {
setAbsolute(false)
setSweepFlag(true)
radiusXProperty().bind(cornerSizeH)
radiusYProperty().bind(cornerSizeV)
xProperty().bind(if (invertX) cornerSizeH.negate() else cornerSizeH)
yProperty().bind(if (invertY) cornerSizeV.negate() else cornerSizeV)
}
}
override fun getCssMetaData(): List<CssMetaData<out Styleable, *>>? {
return FACTORY.getCssMetaData()
}
init {
val prop = SimpleStyleableBooleanProperty(CSS_ROUNDED_METADATA, true)
button.getProperties().put(CSS_ROUNDED_KEY, prop)
// relative part of width/height that is rounded
// size for single corner:
// 0 -> rectangular button
// 0.5 -> circular button
val cornerSize = SimpleDoubleProperty(.5)
val w = button.widthProperty()
val h = button.heightProperty()
// bindings for horizontal measures
val cornerHSize = w.multiply(cornerSize)
val doubleHCornerSize = cornerHSize.multiply(2.0);
// measures for vertical measures
val cornerVSize = h.multiply(cornerSize)
val doubleVCornerSize = cornerVSize.multiply(2.0);
// lower part of the top-left corner
val start = MoveTo().apply {
yProperty().bind(cornerSize);
}
// straight path of top
val top = HLineTo().apply {
setAbsolute(false)
xProperty().bind(w.subtract(doubleHCornerSize))
}
// straight part of the right
var right = VLineTo().apply {
setAbsolute(false)
yProperty().bind(h.subtract(doubleVCornerSize))
}
// straight part of the bottom
val bottom = HLineTo().apply {
setAbsolute(false)
xProperty().bind(top.xProperty().negate())
}
// assemble the parts
val shape = Path(
start,
createArc(cornerHSize, cornerVSize, false, true), top,
createArc(cornerHSize, cornerVSize, false, false), right,
createArc(cornerHSize, cornerVSize, true, false), bottom,
createArc(cornerHSize, cornerVSize, true, true), ClosePath()
)
button.shape = shape
// animate open/close on change of stylable property
prop.addListener({ _, _, new -> cornerSize.animate(endValue = if (new) .5 else .2, duration = .2.seconds) })
}
}
风格
class NavigatorButtonViewCss: Stylesheet() {
companion object {
val face by cssclass()
val rounded by cssproperty<Boolean>("-fx-rounded")
val buttonBackgroundColor = c("#36393F")
val buttonHoverBackgroundColor = c("#7289DA")
val textColor = c("#C8C9CB")
}
init {
indicator {
prefWidth = 10.px
}
face {
prefWidth = 50.px
prefHeight = 50.px
backgroundColor += buttonBackgroundColor
textFill = textColor
skin = AnimatedButtonSkin::class
and(hover) {
rounded.value = false // update corners
backgroundColor += buttonHoverBackgroundColor
}
}
}
}