【发布时间】:2014-07-28 18:54:51
【问题描述】:
我知道有很多类似的问题,但我找不到我的问题的答案。
我的游戏出现问题。当 SurfaceView 的游戏循环运行时,我无法更改要使其(不)可见的元素的可见性。
这是因为只有创建视图层次结构的原始线程才能触摸它的视图,但我不明白如何修复它......
07-28 19:07:20.913: E/AndroidRuntime(15091): FATAL EXCEPTION: Thread-26727
07-28 19:07:20.913: E/AndroidRuntime(15091):
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that
created a view hierarchy can touch its views.
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.ViewRootImpl.checkThread(ViewRootImpl.java:4650)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.ViewRootImpl.invalidateChildInParent(ViewRootImpl.java:877)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.ViewGroup.invalidateChild(ViewGroup.java:4066)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.View.invalidate(View.java:10275)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.View.setFlags(View.java:8385)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.View.setVisibility(View.java:5531)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.widget.ImageView.setVisibility(ImageView.java:1155)
07-28 19:07:20.913: E/AndroidRuntime(15091): at com.coderogden.pongtennis.activities.SingleGameActivity.setInVisLife3C(SingleGameActivity.j ava:84)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
com.coderogden.pongtennis.views.SingleGameView.outOfBounds(SingleGameView.java:319)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
com.coderogden.pongtennis.views.SingleGameView.update(SingleGameView.java:197)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
com.coderogden.pongtennis.other.MainThread.run(MainThread.java:57)
这是代码的重要部分:
Activity-class 包含大量类似的方法。
public static void setInVisLife3C() {
life3C.setVisibility(View.INVISIBLE);
}
这些方法是从我的 SurfaceView 类调用的,例如从这里调用:
public void outOfBounds() {
// Player's side
if (ball.getY() + ball.getRadius() > box.getBoxBot()) {
playerLives--;
playing = false;
switch (playerLives) {
case 4:
SingleGameActivity.setInVisLife5P();
break;
case 3:
SingleGameActivity.setInVisLife4P();
break;
case 2:
SingleGameActivity.setInVisLife3P();
break;
case 1:
SingleGameActivity.setInVisLife2P();
break;
case 0:
SingleGameActivity.setInVisLife1P();
playerLoses();
break;
}
}
}
此方法是从另一个名为 update() 的方法调用的,该方法也位于 SurfaceView 类中!
然后从这里的主线程(游戏循环)调用 update() 方法:
@Override
public void run() {
Canvas canvas;
while (running) {
canvas = null;
// Try locking the canvas
try {
canvas = this.surfaceHolder.lockCanvas();
if (canvas != null) {
synchronized (surfaceHolder) {
// Update game state here!
this.gameView.update();
More code down here!
如果您需要更多代码来帮助我,请告诉我! :)
【问题讨论】:
标签: java android android-activity graphics