【发布时间】:2014-06-09 17:14:04
【问题描述】:
我正在尝试了解如何实现多个对象之间的碰撞检测。 我的项目检测到对象之间的碰撞,但之后立即崩溃。
这是我的主要课程,JFrame 和 Main Loop:
public class Window {
public static void main(String[] args){
GamePanel gamepanel = new GamePanel();
JFrame f = new JFrame("Multiple Collision Detection");
f.setSize(400, 400);
f.add(gamepanel);
f.setVisible(true);
f.setResizable(false);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setLocationRelativeTo(null);
while(true){
gamepanel.repaint();
gamepanel.update();
try{
Thread.sleep(10);
}catch(Exception e){
System.out.println("Main Loop Error");
}
}
}
}
然后我有两个类,一个是给玩家的,一个是给敌人的:
玩家:
public class Player {
int x = 175, y = 175, w = 50, h = 50, dx = 0, dy = 0;
Rectangle rect;
public void paint(Graphics g) {
rect = new Rectangle(x, y, w, h);
g.setColor(Color.black);
g.fillRect(rect.x, rect.y, rect.width, rect.height);
g.setColor(Color.CYAN);
g.drawRect(x, y, w, h);
}
public void setDx(int dx) {
this.dx = dx;
}
public void setDy(int dy) {
this.dy = dy;
}
public void move() {
x += dx;
y += dy;
}
public void update() {
move();
}
}
敌人:
public class Enemy {
int x, y, w = 35, h = 35;
Rectangle rect;
public Enemy(int x, int y) {
this.x = x;
this.y = y;
}
public void paint(Graphics g) {
rect = new Rectangle(x, y, w, h);
g.setColor(Color.red);
g.fillRect(rect.x, rect.y, rect.width, rect.height);
}
public void update() {
}
}
我的 EnemyManager 类通过 List 吸引了多个敌人(在本例中为 3 个):
public class EnemyManager {
Player player = new Player();
Rectangle playerrect;
Rectangle enemyrect;
List<Enemy> enemies = new ArrayList<Enemy>();
public void paint(Graphics g) {
enemies.add(new Enemy(20, 20));
enemies.add(new Enemy(320, 20));
enemies.add(new Enemy(20, 320));
for (Enemy e : enemies) {
e.paint(g);
}
}
public void update() {
}
}
我终于有了 GamePanel 类,它从其他类(Player 和 EnemyManager)中提取了 Graphics:
public class GamePanel extends JPanel implements KeyListener{
Player player = new Player();
EnemyManager enemymanager = new EnemyManager();
public void paint(Graphics g){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(0, 0, 400, 400);
player.paint(g);
enemymanager.paint(g);
}
public void checkPlayerEnemyCollision(){
for(Enemy e : enemymanager.enemies){
if(e.rect.intersects(player.rect)){
System.out.println("Collision");
}
}
}
public void update(){
addKeyListener(this);
setFocusable(true);
player.update();
enemymanager.update();
checkPlayerEnemyCollision();
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_W){
player.setDy(-2);
}
if(e.getKeyCode() == KeyEvent.VK_S){
player.setDy(2);
}
if(e.getKeyCode() == KeyEvent.VK_A){
player.setDx(-2);
}
if(e.getKeyCode() == KeyEvent.VK_D){
player.setDx(2);
}
if(e.getKeyCode() == KeyEvent.VK_ESCAPE){
System.exit(0);
}
}
@Override
public void keyReleased(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_W){
player.setDy(0);
}
if(e.getKeyCode() == KeyEvent.VK_S){
player.setDy(0);
}
if(e.getKeyCode() == KeyEvent.VK_A){
player.setDx(0);
}
if(e.getKeyCode() == KeyEvent.VK_D){
player.setDx(0);
}
}
}
当游戏检测到玩家和敌人之间发生碰撞时,它会在控制台上打印“碰撞”,但之后它会因以下错误而崩溃:
Exception in thread "main" java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at GamePanel.checkPlayerEnemyCollision(GamePanel.java:22)
at GamePanel.update(GamePanel.java:34)
at Window.main(Window.java:20)
任何人都知道问题是什么以及如何解决它?
提前致谢。
【问题讨论】:
标签: java multithreading swing collision-detection