【发布时间】:2022-01-21 21:21:13
【问题描述】:
我正在尝试构建 psuedo-galaga,并且我希望我的 JComponents 能够始终如一地移动。它们在自定义 JFrame 容器中以空布局、自定义 JPanel 布局。当我移动我的角色时,子弹的速度会发生变化 - 通过使用计时器,我试图限制帧速率,以便它们始终如一地移动,但没有奏效。
为什么当用户移动时我的代码会变慢?我觉得这是一个焦点子系统问题,或者我应该使用多个线程?
import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Frame extends JFrame {
private Dimension dimension;
private final int WIDTH, HEIGHT;
private JPanel screen;
public Frame(int width, int height) {
WIDTH = width;
HEIGHT = height;
dimension = new Dimension(WIDTH, HEIGHT);
this.setPreferredSize(dimension);
this.setResizable(false);
this.setMinimumSize(dimension);
this.setMaximumSize(dimension);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.pack();
this.setVisible(true);
this.setTitle("Galaga");
this.setBackground(Color.black);
this.setForeground(Color.white);
screen = new LevelOneScreen(dimension);
this.getContentPane().add(screen);
screen.requestFocus();
screen.requestFocusInWindow();
}
public void display() {
this.pack();
this.setVisible(true);
this.repaint();
if(screen instanceof LevelOneScreen && ((LevelOneScreen) screen).isDone()) {
this.dispatchEvent(new WindowEvent(this, WindowEvent.WINDOW_CLOSING));
}
}
}
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class LevelOneScreen extends JPanel {
public static ArrayList<LevelOneBullet> enemyBullets;
private ArrayList<LevelOneEnemy> enemies;
private boolean direction;
private Dimension dimension;
private User user;
private int score;
private boolean isDone;
public LevelOneScreen(Dimension dimension) {
this.dimension = dimension;
isDone = false;
enemies = new ArrayList<LevelOneEnemy>();
enemyBullets = new ArrayList<LevelOneBullet>();
direction = true;
this.setLayout(null);
setBackground(Color.BLACK);
createEnemies();
createUser();
user.requestFocusInWindow();
user.requestFocus();
score = 0;
this.setSize(dimension);
this.setVisible(true);
}
private void createUser() {
user = new User((int) (dimension.getWidth() / 2), (int) (dimension.getHeight() - 100));
user.setVisible(true);
this.add(user);
}
private void createEnemies() {
BufferedImage img = null;
try {
img = ImageIO.read(new File("Enemy1.png"));
} catch (IOException e) {
System.out.println("Error Reading \"Enemy1.png\"");
}
// dimension.width
for (int i = 0; i < 15; i++) {
enemies.add(new LevelOneEnemy(i * 40 + 5, 30, img));
enemies.get(i).setVisible(true);
}
for (LevelOneEnemy e : enemies) {
this.add(e);
}
}
private void paintEnemies(Graphics g) {
for (LevelOneEnemy e : enemies) {
e.paint(g);
if (!direction)
e.setLocation(e.getX() - 1, e.getY());
else
e.setLocation(e.getX() + 1, e.getY());
}
if (enemies.get(enemies.size() - 1).getX() + 45 > dimension.getWidth() && direction) {
direction = false;
} else if (enemies.get(0).getX() < 5 && !direction) {
direction = true;
}
}
private void paintCollisionObjects(Graphics g) {
if (!enemies.isEmpty()) {
paintEnemies(g);
// check for bullet collision
if (!user.getBullets().isEmpty()) {
for (int i = enemies.size() - 1; i >= 0; i--) {
for (int j = user.getBullets().size() - 1; j >= 0; j--) {
if (enemies.get(i).getBounds().intersects(user.getBullets().get(j).getBounds())) {
this.remove(enemies.get(i));
enemies.remove(i);
user.getBullets().remove(j);
score += 100;
// To prevent ArrayOutOfBoundsException when
// Enemies are destroyed faster than they're removed
if (enemies.size() == 0)
break;
}
}
}
}
// check for user collision
if (!enemies.isEmpty()) {
for (int i = enemies.size() - 1; i >= 0; i--) {
if (enemies.get(i).getBounds().intersects(user.getBounds())) {
enemies.get(i).setLocation(0, getParent().getHeight() + 100);
this.remove(enemies.get(i));
enemies.remove(i);
user.decrementHealth();
score += 100;
}
}
}
if (!enemyBullets.isEmpty()) {
for (int i = enemyBullets.size() - 1; i >= 0; i--) {
enemyBullets.get(i).paint(g);
if (enemyBullets.get(i).getY() > getParent().getHeight() + 50) {
enemyBullets.remove(i);
} else if (enemyBullets.get(i).getBounds().intersects(user.getBounds())) {
enemyBullets.remove(i);
user.decrementHealth();
}
}
}
}
}
public void paintComponent(Graphics g) {
this.requestFocusInWindow();
super.paintComponent(g);
user.paintComponent(g);
paintCollisionObjects(g);
if(!isDone && enemies.isEmpty())
isDone = true;
}
public boolean isDone() {
return isDone;
}
public boolean isDead() {
return user.healthPercent() < .1;
}
public int getScore() {
return score;
}
public double getHealth() {
return user.healthPercent();
}
public String toString() {
String s = "Level One Screen\n";
for (int i = 0; i < this.getComponentCount(); i++) {
s = s + this.getComponent(i) + "\n";
}
return s;
}
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JComponent;
@SuppressWarnings("serial")
public class LevelOneBullet extends JComponent {
private Image img;
private int dy;
public LevelOneBullet(int x, int y, boolean isEnemy) {
BufferedImage img = null;
try {
if(isEnemy)
img = ImageIO.read(new File("EnemyLaserShot.png"));
else
img = ImageIO.read(new File("UserLaserShot.png"));
} catch (IOException e) {
if(isEnemy)
System.out.println("Error Reading \"EnemyLaserShot.png\"");
else
System.out.println("Error Reading \"UserLaserShot.png\"");
}
this.img = img;
super.setLocation(x, y);
this.setVisible(true);
this.setBounds(x, y, 16, 30);
dy = isEnemy ? 3 : -3;
}
public void paint(Graphics g) {
g.drawImage(img, super.getX(), super.getY(), 16, 30, null);
//super.setLocation(super.getX(), super.getY() + dy);
this.setBounds(super.getX(), super.getY()+dy, 16, 30);
}
public String toString() {
return "LevelOneBullet: @" + super.getX() + ", " +super.getY();
}
}
import java.awt.Graphics;
import java.awt.Image;
import java.util.Random;
import javax.swing.JComponent;
@SuppressWarnings("serial")
public class LevelOneEnemy extends JComponent {
private Image im;
private int health;
private int shootSeed;
private long time;
private long lastTimeFired;
public LevelOneEnemy(int x, int y, Image im, int health) {
Random rand = new Random();
super.setBounds(x, y, 30, 30);
super.setLocation(x, y);
this.im = im;
this.health = health;
shootSeed = rand.nextInt(1000)+5000;
time = System.currentTimeMillis();
lastTimeFired = 0;
}
public LevelOneEnemy(int x, int y, Image im) {
Random rand = new Random();
super.setBounds(x, y, 30, 30);
super.setLocation(x, y);
this.im = im;
this.health = 100;
shootSeed = rand.nextInt(1000)+6000;
time = System.currentTimeMillis();
lastTimeFired = 0;
}
public LevelOneEnemy(int x, int y, Image im, boolean isLevelOne) {
Random rand = new Random();
super.setBounds(x, y, 30, 30);
super.setLocation(x, y);
this.im = im;
this.health = 100;
shootSeed = rand.nextInt(1000)+6000;
time = System.currentTimeMillis();
lastTimeFired = 0;
}
public void paint(Graphics g) {
if((System.currentTimeMillis()-time) % shootSeed < (shootSeed/30) &&
System.currentTimeMillis() - lastTimeFired > 5000) {
LevelOneScreen.enemyBullets.add(new LevelOneBullet(this.getX()+15, this.getY()+10, true));
lastTimeFired = System.currentTimeMillis();
}
g.drawImage(im, super.getX(), super.getY(), 30, 30, null);
}
public int getHealth() {
return health;
}
public String toString() {
return "LevelOneEnemy @(" + this.getX() + ", " + this.getY() + ")";
}
}
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
public class Runner {
public final static int SCREENHEIGHT = 1000;
public final static int SCREENWIDTH = 800;
private static Frame frame;
public static void main(String[] args) {
frame = new Frame(SCREENWIDTH, SCREENHEIGHT);
FrameRateListener listen = new FrameRateListener();
Timer timer = new Timer(34, listen);
timer.start();
}
private static class FrameRateListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
frame.display();
}
}
}
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
public class UserKeyboardListener implements KeyListener {
private int dx, dy;
private int shoot;
private int speed;
private ArrayList<Integer> keysPressed;
public UserKeyboardListener() {
keysPressed = new ArrayList<Integer>();
shoot = 0;
speed = 1;
}
@Override
public void keyTyped(KeyEvent e) {
}
public int getdx() {
return dx;
}
public int getdy() {
return dy;
}
public int getShoot() {
return shoot;
}
public boolean decrementShoot() {
if (shoot - 1 < 0) {
return false;
} else {
shoot = shoot - 1;
return true;
}
}
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_SPACE) {
} else {
if (!keysPressed.contains(key))
keysPressed.add(key);
if(keysPressed.contains(KeyEvent.VK_C))
speed = 2;
else
speed = 1;
if (keysPressed.contains(KeyEvent.VK_RIGHT) && keysPressed.contains(KeyEvent.VK_LEFT)) {
dx = 0;
} else if (keysPressed.contains(KeyEvent.VK_RIGHT)) {
dx = 1*speed;
} else if (keysPressed.contains(KeyEvent.VK_LEFT)) {
dx = -1*speed;
} else {
dx = 0;
}
if (keysPressed.contains(KeyEvent.VK_UP) && keysPressed.contains(KeyEvent.VK_DOWN)) {
dy = 0;
} else if (keysPressed.contains(KeyEvent.VK_UP)) {
dy = -1*speed;
} else if (keysPressed.contains(KeyEvent.VK_DOWN)) {
dy = 1*speed;
} else {
dy = 0;
}
}
}
@Override
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_SPACE) {
shoot++;
} else {
if (keysPressed.contains(key))
keysPressed.remove(keysPressed.indexOf(key));
if(keysPressed.contains(KeyEvent.VK_C))
speed = 2;
else
speed = 1;
if (keysPressed.contains(KeyEvent.VK_RIGHT) && keysPressed.contains(KeyEvent.VK_LEFT)) {
dx = 0;
} else if (keysPressed.contains(KeyEvent.VK_RIGHT)) {
dx = 1*speed;
} else if (keysPressed.contains(KeyEvent.VK_LEFT)) {
dx = -1*speed;
} else {
dx = 0;
}
if (keysPressed.contains(KeyEvent.VK_UP) && keysPressed.contains(KeyEvent.VK_DOWN)) {
dy = 0;
} else if (keysPressed.contains(KeyEvent.VK_UP)) {
dy = -1*speed;
} else if (keysPressed.contains(KeyEvent.VK_DOWN)) {
dy = 1*speed;
} else {
dy = 0;
}
}
}
public String toString() {
return "UserKeyListener: (" + dx + ", " + dy + ")";
}
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import javax.imageio.ImageIO;
import javax.swing.JComponent;
@SuppressWarnings("serial")
public class User extends JComponent {
private Image im;
private double health;
private double initialHealth;
private double healthDecrement;
private double stamina;
private int staminaDecrement;
private long lastBulletFired;
private ArrayList<LevelOneBullet> bullets;
public User(int x, int y, double health) {
BufferedImage img = null;
try {
img = ImageIO.read(new File("UserShip.png"));
} catch (IOException e) {
System.out.println("Error Reading \"UserShip.png\"");
}
bullets = new ArrayList<LevelOneBullet>();
super.setLocation(x, y);
super.setBounds(x, y, 50, 50);
this.addKeyListener(new UserKeyboardListener());
this.im = img;
this.health = 100 * health;
this.initialHealth = 100;
this.healthDecrement = 100/5.0;
this.stamina = 100;
this.staminaDecrement = 10;
this.setFocusable(true);
}
public User(int x, int y) {
BufferedImage img = null;
try {
img = ImageIO.read(new File("UserShip.png"));
} catch (IOException e) {
System.out.println("Error Reading \"UserShip.png\"");
}
bullets = new ArrayList<LevelOneBullet>();
super.setLocation(x, y);
super.setBounds(x, y, 50, 50);
this.addKeyListener(new UserKeyboardListener());
this.im = img;
this.health = 100;
this.initialHealth = 100;
this.healthDecrement = health/5.0;
this.stamina = 100;
this.staminaDecrement = 10;
this.setFocusable(true);
}
public void paintComponent(Graphics g) {
this.requestFocus();
this.requestFocusInWindow();
if (this.getKeyListeners().length > 0 &&
this.getKeyListeners()[0] instanceof UserKeyboardListener) {
UserKeyboardListener listen = (UserKeyboardListener) this.getKeyListeners()[0];
if(listen.getdx() != 0) {
if(this.getX()+listen.getdx() + this.getWidth() < this.getParent().getWidth() &&
this.getX()+listen.getdx() > 5)
this.setLocation(this.getX() + listen.getdx(), this.getY());
if(this.getX() < 10) {
this.setLocation(10, this.getY());
}
else if(this.getX()+this.getWidth() > this.getParent().getWidth() - 10)
this.setLocation(this.getParent().getWidth()-10-this.getWidth(), this.getY());
}
if(listen.getdy() != 0) {
if(this.getY() + listen.getdy() > 30 &&
this.getY()+this.getHeight()+listen.getdy() < this.getParent().getHeight()-10)
this.setLocation(this.getX(), this.getY()+listen.getdy());
if(this.getY() < 30) {
this.setLocation(30, this.getY());
}
else if(this.getY()+this.getHeight() > this.getParent().getHeight()-10)
this.setLocation(this.getX(), this.getParent().getHeight()-10-this.getHeight());
}
if (listen.getShoot() > 0 && stamina > 10) {
bullets.add(new LevelOneBullet(super.getX() + 17, super.getY() - 5, false));
decrementStamina();
listen.decrementShoot();
lastBulletFired = System.currentTimeMillis();
}
}
for (int i = bullets.size() - 1; i >= 0; i--) {
bullets.get(i).paint(g);
if (bullets.get(i).getY() < -50)
bullets.remove(i);
}
if(System.currentTimeMillis() - lastBulletFired > 1000 && stamina < 100) {
stamina += .5;
}
g.drawImage(im, super.getX(), super.getY(), this.getWidth(), this.getHeight(), null);
}
public double healthPercent() {
return health/initialHealth;
}
public void decrementHealth() {
health -= healthDecrement;
}
public double staminaPercent() {
return stamina / 100.0;
}
public void decrementStamina() {
stamina -= staminaDecrement;
}
public String toString() {
return "User: " + "(" + super.getX() + ", " + super.getY() + ")";
}
public ArrayList<LevelOneBullet> getBullets() {
return bullets;
}
}
【问题讨论】:
-
否则,我可以使用 javax.Swing.Timer 来控制敌人和子弹的重新定位吗?
-
相关代码需要直接在你的问题中。如果那个 github 项目消失或发生变化,这个问题对未来的读者将毫无用处。
-
我建议您绘制一张
JPanel的绘图,您可以在其中将所有精灵和子弹绘制为图像。 Oracle 有一个有用的教程,Creating a GUI With Swing。跳过使用 NetBeans IDE 学习摇摆部分。密切关注Concurrency in Swing 和Performing Custom Painting 部分。 -
1) “我把它放进去。” Edit 添加一个minimal reproducible example。 2)
implements KeyListener在 Swing 中,我们通常使用键绑定。 3)new File("UserShip.png")这在部署时不起作用,请使用getResource("..")作为 URL。 4)Frame extends JFrameAWT 中有一个Frame类。所以这个名字很混乱。相反,给它一个描述性的名称,如GameFrame。 5) “当我查看 SwingWorker 时..” 不,@GilbertLeBlanc 指的是 SwingTimer,本教程的该部分也提到了这一点。 6) 尽早并经常测试。你不应该带着..来这里 -
.. 如此大量的极差代码。 7)
paintComponent(Graphics g)任何被覆盖的paint 方法都应该立即调用super(..)方法。 8)catch (IOException e) { System.out.println(..更短更有用(通常)是e.printStackTrace();9)new Frame(SCREENWIDTH, SCREENHEIGHT);这是错误的尺寸,因为它没有考虑框架装饰。取而代之的是让“游戏”组件返回一个合适的首选大小作为布局管理器的提示(代码应该使用)然后pack()它周围的框架。