【问题标题】:WPF : Maximize window with WindowState Problem (application will hide windows taskbar)WPF:使用 WindowState 问题最大化窗口(应用程序将隐藏 Windows 任务栏)
【发布时间】:2011-10-16 22:56:55
【问题描述】:

我已将主窗口状态设置为“最大化”,但问题是我的应用程序将填满整个屏幕,甚至任务栏。我究竟做错了什么 ? 我正在使用分辨率为 1600 * 900 的 windows 2008 R2

这是 Xaml:

<Window x:Class="RadinFarazJamAutomationSystem.wndMain"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:sys="clr-namespace:System;assembly=mscorlib"
    xmlns:local="clr-namespace:RadinFarazJamAutomationSystem"
     xmlns:mwt="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Aero"
    Title="MyName"  FontFamily="Tahoma" FontSize="12" Name="mainWindow"  WindowState="Maximized"   xmlns:telerik="http://schemas.telerik.com/2008/xaml/presentation"
    xmlns:my="clr-namespace:RadinFarazJamAutomationSystem.Calendare.UC" mc:Ignorable="d" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"  Loaded="mainWindow_Loaded" FlowDirection="LeftToRight"
    ResizeMode="NoResize" Closed="mainWindow_Closed">

【问题讨论】:

    标签: wpf window windowstate


    【解决方案1】:

    我已经根据thread 中的Mike Weinhardt 回答实施了考虑多个展示柜的解决方案。如果您想使用自己的按钮以编程方式最大化/最小化窗口,您可以使用它。

    解决方案:

    // To get a handle to the specified monitor
    [DllImport("user32.dll")]
    private static extern IntPtr MonitorFromWindow(IntPtr hwnd, int dwFlags);
    
    // To get the working area of the specified monitor
    [DllImport("user32.dll")]
    private static extern bool GetMonitorInfo(HandleRef hmonitor, [In, Out] MonitorInfoEx monitorInfo);
    
    private static MonitorInfoEx GetMonitorInfo(Window window, IntPtr monitorPtr) {
        var monitorInfo = new MonitorInfoEx();
    
        monitorInfo.cbSize = Marshal.SizeOf(monitorInfo);
        GetMonitorInfo(new HandleRef(window, monitorPtr), monitorInfo);
    
        return monitorInfo;
    }
    
    private static void Minimize(Window window) {
         if(window == null) {
             return;
         }
    
         window.WindowState = WindowState.Minimized;
     }
    
     private static void Restore(Window window) {
            if(window == null) {
                return;
            }
    
            window.WindowState = WindowState.Normal;
            window.ResizeMode = ResizeMode.CanResizeWithGrip;
        }
    
        private static void Maximize(Window window) {
            window.ResizeMode = ResizeMode.NoResize;
    
            // Get handle for nearest monitor to this window
            var wih = new WindowInteropHelper(window);
    
            // Nearest monitor to window
            const int MONITOR_DEFAULTTONEAREST = 2;
            var hMonitor = MonitorFromWindow(wih.Handle, MONITOR_DEFAULTTONEAREST);
    
            // Get monitor info
            var monitorInfo = GetMonitorInfo(window, hMonitor);
    
            // Create working area dimensions, converted to DPI-independent values
            var source = HwndSource.FromHwnd(wih.Handle);
    
            if(source?.CompositionTarget == null) {
                return;
            }
    
            var matrix = source.CompositionTarget.TransformFromDevice;
            var workingArea = monitorInfo.rcWork;
    
            var dpiIndependentSize =
                matrix.Transform(
                    new Point(workingArea.Right - workingArea.Left,
                              workingArea.Bottom - workingArea.Top));
    
    
    
            // Maximize the window to the device-independent working area ie
            // the area without the taskbar.
            window.Top = workingArea.Top;
            window.Left = workingArea.Left;
    
            window.MaxWidth = dpiIndependentSize.X;
            window.MaxHeight = dpiIndependentSize.Y;
    
            window.WindowState = WindowState.Maximized;
        }
    

    辅助结构:

    // Rectangle (used by MONITORINFOEX)
    [StructLayout(LayoutKind.Sequential)]
    public struct Rect {
        public int Left;
        public int Top;
        public int Right;
        public int Bottom;
    }
    
    // Monitor information (used by GetMonitorInfo())
    [StructLayout(LayoutKind.Sequential)]
    public class MonitorInfoEx {
        public int cbSize;
        public Rect rcMonitor; // Total area
        public Rect rcWork; // Working area
        public int dwFlags;
        [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
        public char[] szDevice;
    }
    

    附言隐藏默认按钮使用:

    WindowStyle="None"
    

    在 XAML 窗口中。

    【讨论】:

    • 到目前为止,这对我来说效果最好,高度大约是任务栏的顶部,并且也可以在多个显示器上工作。从字面上看,就像一个普通的窗口。
    【解决方案2】:

    您可以在 xaml 代码中设置 MaxHeight 属性,如下所示:

     MaxHeight="{x:Static SystemParameters.MaximizedPrimaryScreenHeight}"
    

    【讨论】:

      【解决方案3】:

      这个效果最好……

      public MainWindow()
          {
              InitializeComponent();
              MaxHeight = SystemParameters.VirtualScreenHeight;
              MaxWidth = SystemParameters.VirtualScreenWidth;
          }
      

      【讨论】:

      • 某些应用程序可能要求您从每个维度中减去大约 10 个像素,以防止任务栏和“屏幕外”区域重叠。但这是迄今为止最好的方法。
      【解决方案4】:

      我想要相反的(WindowStyle=None),但反转此解决方案也适用于您的情况:

      // prevent it from overlapping the taskbar
      
      // "minimize" it
      WindowStyle = WindowStyle.SingleBorderWindow;
      // Maximize it again. This time it will respect the taskbar.
      WindowStyle = WindowStyle.None;
      WindowState = WindowState.Maximized;
      // app is now borderless fullscreen, showing the taskbar again
      

      我为我的案子做了什么:

      // make it always overlap the taskbar
      
      // From windowed to maximized without border and window bar
      WindowStyle = WindowStyle.None;
      WindowState = WindowState.Maximized;
      // Now the window does not overlap the taskbar
      Hide();
      Show();
      // Now it does (because it's re-opened)
      

      【讨论】:

        【解决方案5】:

        我稍微简化了Geoffrey's answer,这样您就不必 p/invoke 任何东西了。

            public MainWindow()
            {
                InitializeComponent();
                winMain.SourceInitialized += new EventHandler(win_SourceInitialized);
            }
        
            void win_SourceInitialized( object sender, System.EventArgs e )
            {
                var handle = (new WindowInteropHelper( _attachedElement )).Handle;
                var handleSource = HwndSource.FromHwnd( handle );
                if ( handleSource == null )
                    return;
                handleSource.AddHook( WindowProc );
            }
        
            private static IntPtr WindowProc( IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled )
            {
                switch ( msg )
                {
                    case 0x0024:/* WM_GETMINMAXINFO */
                        WmGetMinMaxInfo( hwnd, lParam );
                        handled = true;
                        break;
                }
        
                return (IntPtr)0;
            }
        
            private static void WmGetMinMaxInfo( IntPtr hwnd, IntPtr lParam )
            {
        
                var mmi = (MINMAXINFO)Marshal.PtrToStructure( lParam, typeof( MINMAXINFO ) );
        
                // Adjust the maximized size and position to fit the work area of the correct monitor
                var currentScreen = System.Windows.Forms.Screen.FromHandle( hwnd );
                var workArea = currentScreen.WorkingArea;
                var monitorArea = currentScreen.Bounds;
                mmi.ptMaxPosition.x = Math.Abs( workArea.Left - monitorArea.Left );
                mmi.ptMaxPosition.y = Math.Abs( workArea.Top - monitorArea.Top );
                mmi.ptMaxSize.x = Math.Abs( workArea.Right - workArea.Left );
                mmi.ptMaxSize.y = Math.Abs( workArea.Bottom - workArea.Top );
        
                Marshal.StructureToPtr( mmi, lParam, true );
            }
        }
        
        
        [StructLayout( LayoutKind.Sequential )]
        public struct MINMAXINFO
        {
            public POINT ptReserved;
            public POINT ptMaxSize;
            public POINT ptMaxPosition;
            public POINT ptMinTrackSize;
            public POINT ptMaxTrackSize;
        };
        
        [StructLayout( LayoutKind.Sequential )]
        public struct POINT
        {
            /// <summary>
            /// x coordinate of point.
            /// </summary>
            public int x;
            /// <summary>
            /// y coordinate of point.
            /// </summary>
            public int y;
        
            /// <summary>
            /// Construct a point of coordinates (x,y).
            /// </summary>
            public POINT( int x, int y )
            {
                this.x = x;
                this.y = y;
            }
        }
        

        【讨论】:

          【解决方案6】:

          继续我之前的评论。我在我的应用程序中使用以下代码(来源:Maximizing WPF windows

          using WinInterop = System.Windows.Interop;
          using System.Runtime.InteropServices;
          
              public MainWindow()
              {
                  InitializeComponent();
                  winMain.SourceInitialized += new EventHandler(win_SourceInitialized);
              }
          
          
              #region Avoid hiding task bar upon maximalisation
          
              private static System.IntPtr WindowProc(
                    System.IntPtr hwnd,
                    int msg,
                    System.IntPtr wParam,
                    System.IntPtr lParam,
                    ref bool handled)
              {
                  switch (msg)
                  {
                      case 0x0024:
                          WmGetMinMaxInfo(hwnd, lParam);
                          handled = true;
                          break;
                  }
          
                  return (System.IntPtr)0;
              }
          
              void win_SourceInitialized(object sender, EventArgs e)
              {
                  System.IntPtr handle = (new WinInterop.WindowInteropHelper(this)).Handle;
                  WinInterop.HwndSource.FromHwnd(handle).AddHook(new WinInterop.HwndSourceHook(WindowProc));
              }
          
              private static void WmGetMinMaxInfo(System.IntPtr hwnd, System.IntPtr lParam)
              {
          
                  MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));
          
                  // Adjust the maximized size and position to fit the work area of the correct monitor
                  int MONITOR_DEFAULTTONEAREST = 0x00000002;
                  System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
          
                  if (monitor != System.IntPtr.Zero)
                  {
          
                      MONITORINFO monitorInfo = new MONITORINFO();
                      GetMonitorInfo(monitor, monitorInfo);
                      RECT rcWorkArea = monitorInfo.rcWork;
                      RECT rcMonitorArea = monitorInfo.rcMonitor;
                      mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left);
                      mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top);
                      mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left);
                      mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top);
                  }
          
                  Marshal.StructureToPtr(mmi, lParam, true);
              }
          
              [StructLayout(LayoutKind.Sequential)]
              public struct POINT
              {
                  /// <summary>
                  /// x coordinate of point.
                  /// </summary>
                  public int x;
                  /// <summary>
                  /// y coordinate of point.
                  /// </summary>
                  public int y;
          
                  /// <summary>
                  /// Construct a point of coordinates (x,y).
                  /// </summary>
                  public POINT(int x, int y)
                  {
                      this.x = x;
                      this.y = y;
                  }
              }
          
              [StructLayout(LayoutKind.Sequential)]
              public struct MINMAXINFO
              {
                  public POINT ptReserved;
                  public POINT ptMaxSize;
                  public POINT ptMaxPosition;
                  public POINT ptMinTrackSize;
                  public POINT ptMaxTrackSize;
              };
          
              void win_Loaded(object sender, RoutedEventArgs e)
              {
                  winMain.WindowState = WindowState.Maximized;
              }
          
              [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
              public class MONITORINFO
              {
                  /// <summary>
                  /// </summary>            
                  public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));
          
                  /// <summary>
                  /// </summary>            
                  public RECT rcMonitor = new RECT();
          
                  /// <summary>
                  /// </summary>            
                  public RECT rcWork = new RECT();
          
                  /// <summary>
                  /// </summary>            
                  public int dwFlags = 0;
              }
          
              [StructLayout(LayoutKind.Sequential, Pack = 0)]
              public struct RECT
              {
                  /// <summary> Win32 </summary>
                  public int left;
                  /// <summary> Win32 </summary>
                  public int top;
                  /// <summary> Win32 </summary>
                  public int right;
                  /// <summary> Win32 </summary>
                  public int bottom;
          
                  /// <summary> Win32 </summary>
                  public static readonly RECT Empty = new RECT();
          
                  /// <summary> Win32 </summary>
                  public int Width
                  {
                      get { return Math.Abs(right - left); }  // Abs needed for BIDI OS
                  }
                  /// <summary> Win32 </summary>
                  public int Height
                  {
                      get { return bottom - top; }
                  }
          
                  /// <summary> Win32 </summary>
                  public RECT(int left, int top, int right, int bottom)
                  {
                      this.left = left;
                      this.top = top;
                      this.right = right;
                      this.bottom = bottom;
                  }
          
          
                  /// <summary> Win32 </summary>
                  public RECT(RECT rcSrc)
                  {
                      this.left = rcSrc.left;
                      this.top = rcSrc.top;
                      this.right = rcSrc.right;
                      this.bottom = rcSrc.bottom;
                  }
          
                  /// <summary> Win32 </summary>
                  public bool IsEmpty
                  {
                      get
                      {
                          // BUGBUG : On Bidi OS (hebrew arabic) left > right
                          return left >= right || top >= bottom;
                      }
                  }
                  /// <summary> Return a user friendly representation of this struct </summary>
                  public override string ToString()
                  {
                      if (this == RECT.Empty) { return "RECT {Empty}"; }
                      return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";
                  }
          
                  /// <summary> Determine if 2 RECT are equal (deep compare) </summary>
                  public override bool Equals(object obj)
                  {
                      if (!(obj is Rect)) { return false; }
                      return (this == (RECT)obj);
                  }
          
                  /// <summary>Return the HashCode for this struct (not garanteed to be unique)</summary>
                  public override int GetHashCode()
                  {
                      return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();
                  }
          
          
                  /// <summary> Determine if 2 RECT are equal (deep compare)</summary>
                  public static bool operator ==(RECT rect1, RECT rect2)
                  {
                      return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);
                  }
          
                  /// <summary> Determine if 2 RECT are different(deep compare)</summary>
                  public static bool operator !=(RECT rect1, RECT rect2)
                  {
                      return !(rect1 == rect2);
                  }
          
          
              }
          
              [DllImport("user32")]
              internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);
          
              [DllImport("user32.dll")]
              static extern bool GetCursorPos(ref Point lpPoint);
          
              [DllImport("User32")]
              internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);
          
              #endregion
          

          【讨论】:

          • 这种方法使 MinWidth 和 MinHeight 无用。
          • 要解决这个问题,你必须在case 0x0024中设置handled = false
          • 我正在使用此代码,如果两个显示器具有相同的分辨率或主显示器尺寸较大,则它可以正常工作。如果我将分辨率较低(1360*768)的显示器设置为主显示器,而不是辅助显示器(1920*1080),并在辅助显示器上最大化窗口,则它超过辅助显示器的宽度,并且在主显示器上只能看到边框。有什么想法吗?
          • 我设置mmi.ptMaxTrackSize.x = Math.Abs(workArea.Width); mmi.ptMaxTrackSize.y = Math.Abs(workArea.Height);WmGetMinMaxInfo方法中求解。
          【解决方案7】:

          您可以使用构造函数将该窗口的MaxHeight 属性设置为SystemParameters.MaximizedPrimaryScreenHeight

          public MainWindow()
          {
              InitializeComponent();
              this.MaxHeight = SystemParameters.MaximizedPrimaryScreenHeight;
          }
          

          【讨论】:

          • 当您的计算机连接了多个显示器时,您可能会遇到问题。
          • 当您拥有多台显示器时。而不是 SystemParameters.MaximizedPrimaryScreenHeight 使用 SystemParameters.MaximumWindowTrackHeight;
          • 我试过了,我的窗口底部隐藏在任务栏后面。
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