【发布时间】:2016-04-18 14:41:13
【问题描述】:
由于某种原因,我似乎无法正确理解这一点。我想要做的是每 3 秒出现三个图像中的任何一个,但由于某种原因,它给了我一个随机图像,然后另一个突然出现并消失。所以总的来说,我希望它每 3 秒生成一张图像,但由于某种原因无法让它工作。下面是我的 VGameView 的代码:
public class VGameView extends View {
private Bitmap parrot;
private Bitmap moneyChest;
private Bitmap bomb;
Random randy;
int savedTime = 0;
long lastTime;
int rndImg;
private String score = "Score: ";
private int scoreCounter = 0;
private Paint scorePaint = new Paint();
public VGameView(Context context) {
super(context);
parrot = BitmapFactory.decodeResource(getResources(), R.drawable.parrot);
moneyChest = BitmapFactory.decodeResource(getResources(), R.drawable.moneychest);
bomb = BitmapFactory.decodeResource(getResources(), R.drawable.bomb);
scorePaint.setColor(Color.BLACK);
scorePaint.setTextSize(50);
}
public boolean onTouchEvent(MotionEvent event) {
int eventAction = event.getAction();
int x = (int) event.getX();
int y = (int) event.getY();
switch (eventAction) {
case MotionEvent.ACTION_DOWN:
break;
}
invalidate();
return true;
}
@Override
protected void onDraw(Canvas canvas) {
String.valueOf(scoreCounter);
canvas.drawText(score + scoreCounter, 10, 100, scorePaint);
long now = System.currentTimeMillis();
savedTime += now - lastTime;
lastTime = now;
if (savedTime > 3000) {
savedTime = 0;
Random randy = new Random();
rndImg = (int) (3 * Math.random()) + 1;
if (rndImg == 1) {
canvas.drawBitmap(parrot, 200, 500, null);
}
if (rndImg == 2) {
canvas.drawBitmap(moneyChest, 600, 200, null);
}
if (rndImg == 3) {
canvas.drawBitmap(bomb, 30, 30, null);
}
}
}
【问题讨论】:
标签: android android-studio random timer