【发布时间】:2017-03-31 02:41:24
【问题描述】:
我已经在这个任务上卡了很长时间,所以我想是时候寻求帮助了。我正在制作战舰游戏,我目前正在编写一个函数,其中战舰随机放置在 10 x 10 网格上。我已经完成了,但我的问题是它们何时重叠。
我想不出一种方法来获取不与先前随机放置的船重叠的坐标。在我当前的代码中,我试图找出一种方法来制作它,以便如果坐标重叠,它将再次循环船,直到它具有不与任何其他船重叠的正确数量的单元格。我正在以 3 文件格式编写,因此我将包含每个文件中所需的代码。
在函数中,上下左右是随机的,所以在战舰中我的方向= 0,所以我只使用向上
这是头文件
typedef struct game_board
{
int board[10][10];
int row;
int col;
char symbol;
}Game_Board;
Game_Board initalize_game_board(Game_Board *player);
//Game_Board manually_place_ships_on_board(Game_Board *player);
Game_Board randomlly_place_ships_on_board(Game_Board *player);
主要
Game_Board person, computer;
int who_goes_first = 0;
person.symbol = '~';
person.row = 10;
person.col = 10;
computer.symbol = '-';
computer.row = 10;
computer.col = 10;
welcome_screen(outfile);
printf("Player 1\n");
initalize_game_board(&person);
printf("\nPlayer 2\n");
initalize_game_board(&computer);
who_goes_first = select_who_starts_first();
//manually_place_ships_on_board(&person);
randomlly_place_ships_on_board(&computer);
函数。出于冗余原因,我只包括前 2 艘船
int direction = 0, i = 0, cell_row = 0, cell_col = 0;
//Carrier
printf("CARRIER\n");
direction = rand() % 4;
printf("Direction: %d\n", direction);
player->symbol = 'c';
if (direction == 0) // up
{
cell_row = rand() % 10;
if (cell_row <= 4)
{
cell_row += 4;
}
cell_col = rand() % 10;
for (i = 0; i < 5; i++)
{
player->board[cell_row][cell_col] = player->symbol;
printf("UP: Row:%d Col:%d\n", cell_row, cell_col);
cell_row -= 1;
}
}
else if (direction == 1) // down
{
cell_row = rand() % 6;
cell_col = rand() % 10;
for (i = 0; i < 5; i++)
{
player->board[cell_row][cell_col] = player->symbol;
printf("DOWN: Row:%d Col:%d\n", cell_row, cell_col);
cell_row += 1;
}
}
else if (direction == 2) // left
{
cell_row = rand() % 10;
cell_col = rand() % 10;
if (cell_col <= 4)
{
cell_col += 4;
}
for (i = 0; i < 5; i++)
{
player->board[cell_row][cell_col] = player->symbol;
cell_col -= 1;
printf("LEFT: Row:%d Col:%d\n", cell_row, cell_col);
}
}
else if (direction == 3) // right
{
cell_row = rand() % 10;
cell_col = rand() % 6;
for (i = 0; i < 5; i++)
{
player->board[cell_row][cell_col] = player->symbol;
printf("RIGHT: row:%d Col:%d\n", cell_row, cell_col);
cell_col += 1;
}
}
//Battle Ship
printf("BATTLE SHIP\n");
direction = rand() % 4;
printf("Direction: %d\n", direction);
player->symbol = 'b';
if (direction == 0) // up
{
cell_row = rand() % 10;
if (cell_row <= 3)
{
cell_row += 3;
}
cell_col = rand() % 10;
for (i = 0; i < 4; i++)
{
player->board[cell_row][cell_col] = player->symbol;
printf("UP: Row:%d Col:%d\n", cell_row, cell_col);
cell_row -= 1;
}
}
else if (direction == 1) // down
{
cell_row = rand() % 7;
cell_col = rand() % 10;
for (i = 0; i < 4; i++)
{
player->board[cell_row][cell_col] = player->symbol;
printf("DOWN: Row:%d Col:%d\n", cell_row, cell_col);
cell_row += 1;
}
}
else if (direction == 2) // left
{
cell_row = rand() % 10;
cell_col = rand() % 10;
if (cell_col <= 3)
{
cell_col += 3;
}
for (i = 0; i < 4; i++)
{
player->board[cell_row][cell_col] = player->symbol;
printf("LEFT: Row:%d Col:%d\n", cell_row, cell_col);
cell_col -= 1;
}
}
else if (direction == 3) // right
{
cell_row = rand() % 10;
cell_col = rand() % 7;
for (i = 0; i < 4; i++)
{
player->board[cell_row][cell_col] = player->symbol;
printf("RIGHT: row:%d Col:%d\n", cell_row, cell_col);
cell_col += 1;
}
}
我尝试过结合使用 do while、while 和 for 循环来尝试让船重置,但我就是想不出办法让这项工作发挥作用
我真的可以使用一些指导或朝着正确方向迈出一步来解决此任务。提前非常感谢!
【问题讨论】:
-
我建议设计一个函数来放置不同大小的船只,而不是为每种类型的船只专门编码。您还可以设计一个功能,在放置新船之前检查棋盘以检查边界并查看是否有任何建议的位置已被占用。
标签: c loops random grid overlap