【发布时间】:2018-05-10 08:26:10
【问题描述】:
rippleShader.frag 文件代码:
// attibutes from vertShader.vert
varying vec4 vColor;
varying vec2 vTexCoord;
// uniforms
uniform sampler2D uTexture;
uniform float uTime;
void main() {
float coef = sin(gl_FragCoord.y * 0.1 + 1 * uTime);
vTexCoord.y += coef * 0.03;
gl_FragColor = vColor * texture2D(uTexture, vTexCoord);
}
vertShader.vert 文件代码:
#version 110
//varying "out" variables to be used in the fragment shader
varying vec4 vColor;
varying vec2 vTexCoord;
void main() {
vColor = gl_Color;
vTexCoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
请接受我的歉意,我现在无法发布图片。但是当我运行程序时,错误提示如下:
【问题讨论】:
-
将错误消息作为文本发布