【发布时间】:2015-05-28 04:06:20
【问题描述】:
我正在尝试使用 libGDX 开发新游戏。
由于我是 libGDX 的初学者,因此我首先尝试在屏幕上显示图像。
我已经按照教程并相应地编写了代码,但我收到一个错误,因为 “不幸的是,已停止”。
我的错误日志是:-
05-28 09:20:10.740: E/memtrack(581): Couldn't load memtrack module (No such file or directory)
05-28 09:20:10.740: E/android.os.Debug(581): failed to load memtrack module: -2
05-28 09:20:13.560: E/cutils-trace(581): Error opening trace file: No such file or directory (2)
05-28 09:20:13.580: E/cutils-trace(1707): Error opening trace file: No such file or directory (2)
05-28 09:20:19.680: E/EmojiFactory_jni(581): Failed to load libemoji.so: dlopen failed: library "libemoji.so" not found
05-28 09:41:43.130: E/cutils-trace(1745): Error opening trace file: No such file or directory (2)
05-28 09:41:43.170: E/memtrack(1745): Couldn't load memtrack module (No such file or directory)
05-28 09:41:43.170: E/android.os.Debug(1745): failed to load memtrack module: -2
配置代码为:-
package com.mygdx.game.android;
import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
public class AndroidLauncher extends AndroidApplication {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new MyDemo(), config);
}
}
MyDemo.java 的代码:-
package com.mygdx.game.android;
import javax.microedition.khronos.opengles.GL10;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import android.app.Application;
public class MyDemo
implements ApplicationListener{
private OrthographicCamera camera;
private Texture texture;
private TextureRegion tr;
private Sprite s;
private SpriteBatch sb;
public MyDemo() {
// TODO Auto-generated constructor stub
}
@Override
public void create() {
// TODO Auto-generated method stub
float w=Gdx.graphics.getWidth();
float h=Gdx.graphics.getHeight();
camera=new OrthographicCamera(1,h/w);
sb=new SpriteBatch();
texture=new Texture(Gdx.files.internal(("data/badlogic.jpg")));
texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
s=new Sprite(texture);
s.setSize(0.9f, 0.9f*s.getHeight()/s.getWidth());
s.setOrigin(s.getWidth()/2, s.getHeight()/2);
s.setPosition(-s.getWidth()/2,-s.getHeight()/2);
}
@Override
public void dispose() {
// TODO Auto-generated method stub
sb.dispose();
texture.dispose();
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void render() {
// TODO Auto-generated method stub
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
sb.setProjectionMatrix(camera.combined);
sb.begin();
s.draw(sb);
sb.end();
}
@Override
public void resize(int arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
}
我已将 badlogic.jpg 文件放在资产文件夹中。
请帮帮我!
提前致谢。
【问题讨论】:
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把你的 logcat 放在你的问题中
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@bjiang 查看编辑
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它没有帮助@bjiang