【发布时间】:2016-01-04 19:14:55
【问题描述】:
我的 LibGDX 游戏在 java 中的加载屏幕上有这段代码:
public class LoadingScreen extends AbstractScreen {
private Stage stage;
private Image logo;
private Image loadingFrame;
private Image loadingBarHidden;
private Image screenBg;
private Image loadingBg;
private float startX, endX;
private float percent;
private Actor loadingBar;
public LoadingScreen(BloodyMess game) {
super(game);
}
@Override
public void show() {
System.out.println("3");
Constants c = new Constants();
// Tell the manager to load assets for the loading screen
game.manager.load("data/loading.pack", TextureAtlas.class);
// Wait until they are finished loading
game.manager.finishLoading();
// Initialize the stage where we will place everything
stage = new Stage();
// Get our textureatlas from the manager
TextureAtlas atlas = game.manager.get("data/loading.pack", TextureAtlas.class);
// Grab the regions from the atlas and create some images
logo = new Image(atlas.findRegion("libgdx-logo"));
loadingFrame = new Image(atlas.findRegion("loading-frame"));
loadingBarHidden = new Image(atlas.findRegion("loading-bar-hidden"));
screenBg = new Image(atlas.findRegion("screen-bg"));
loadingBg = new Image(atlas.findRegion("loading-frame-bg"));
// Add the loading bar animation
Animation anim = new Animation(0.05f, atlas.findRegions("loading-bar-anim"));
anim.setPlayMode(PlayMode.LOOP_REVERSED);
loadingBar = new LoadingBar(anim);
// Or if you only need a static bar, you can do
// loadingBar = new Image(atlas.findRegion("loading-bar1"));
// Add all the actors to the stage
stage.addActor(screenBg);
stage.addActor(loadingBar);
stage.addActor(loadingBg);
stage.addActor(loadingBarHidden);
stage.addActor(loadingFrame);
stage.addActor(logo);
// Add everything to be loaded
System.out.println("6");
c.guy_1_face = new Texture(Gdx.files.internal("guy_1_face.png"));
}
@Override
public void resize(int width, int height) {
// Set our screen to always be XXX x 480 in size
width = 480 * width / height;
height = 480;
stage.getViewport().update(width, height, false);
// Make the background fill the screen
screenBg.setSize(width, height);
// Place the logo in the middle of the screen and 100 px up
logo.setX((width - logo.getWidth()) / 2);
logo.setY((height - logo.getHeight()) / 2 + 100);
// Place the loading frame in the middle of the screen
loadingFrame.setX((stage.getWidth() - loadingFrame.getWidth()) / 2);
loadingFrame.setY((stage.getHeight() - loadingFrame.getHeight()) / 2);
// Place the loading bar at the same spot as the frame, adjusted a few
// px
loadingBar.setX(loadingFrame.getX() + 15);
loadingBar.setY(loadingFrame.getY() + 5);
// Place the image that will hide the bar on top of the bar, adjusted a
// few px
loadingBarHidden.setX(loadingBar.getX() + 35);
loadingBarHidden.setY(loadingBar.getY() - 3);
// The start position and how far to move the hidden loading bar
startX = loadingBarHidden.getX();
endX = 440;
// The rest of the hidden bar
loadingBg.setSize(450, 50);
loadingBg.setX(loadingBarHidden.getX() + 30);
loadingBg.setY(loadingBarHidden.getY() + 3);
}
@Override
public void render(float delta) {
// Clear the screen
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
System.out.println("5");
if (game.manager.update()) { // Load some, will return true if done
// loading
System.out.println("4");
game.setScreen(new MainMenu(game));
}
// Interpolate the percentage to make it more smooth
percent = Interpolation.linear.apply(percent, game.manager.getProgress(), 0.1f);
// Update positions (and size) to match the percentage
loadingBarHidden.setX(startX + endX * percent);
loadingBg.setX(loadingBarHidden.getX() + 30);
loadingBg.setWidth(450 - 450 * percent);
loadingBg.invalidate();
System.out.println("2");
// Show the loading screen
stage.act();
stage.draw();
}
@Override
public void hide() {
// Dispose the loading assets as we no longer need them
game.manager.unload("data/loading.pack");
}
}
问题在于它没有运行 MainMenu 屏幕,正如您所见,我在控制台中有一些带有数字的调试代码,它只输出 3 和 6,但没有其他内容。谁能告诉我为什么它没有加载我的主菜单屏幕或在代码中运行任何其他内容?仅供参考我没有写很多,我从这里得到它:https://github.com/Matsemann/libgdx-loading-screen/tree/libgdx-1.4.1-Deathsbreed
编辑:我的所有值都在一个名为 Constants 的文件中,所有内容都从那里加载。如果您需要更多信息,我将编辑 OP。
非常感谢,
卢克
【问题讨论】:
-
我也是 LibGDX 的新手,所以真的很想得到建设性的批评。
-
我猜您没有将活动屏幕设置为加载屏幕。 '3' 和 '6' 仅打印在您的加载屏幕构造函数中。如果没有看到您的游戏的入口点,我无法判断。它可能在 LoadingScreen 的任何地方创建 LoadingScreen 的实例。
-
@WilliamMorrison 我有这个:
game.setScreen(new MainMenu(game)); -
对,但是你需要将加载屏幕设置为主屏幕,这样你的加载屏幕的
render方法才能被LIBGDX的Game类调用。您在某个地方有代码将加载屏幕设置为游戏的屏幕,对吗?类似setScreen(new LoadingScreen(game)); -
@WilliamMorrison 是的,
public class BloodyMess extends Game { public AssetManager manager = new AssetManager(); @Override public void create() { setScreen(new LoadingScreen(this)); } @Override public void render() { } }