【发布时间】:2018-07-04 22:54:16
【问题描述】:
我正在尝试将图像按钮旋转 90 度。当我调用button.setRotation(90) 时,它会旋转按钮,但不会旋转与按钮关联的图像。我知道实际的按钮是旋转的,因为我在单击它时会打印出 true ,并且它会感应到按钮应该旋转 90 度的单击。但是,设置按钮的位置确实会移动按钮和图像。如何确保图像随按钮旋转?谢谢!
package com.davejones.test;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.viewport.ExtendViewport;
public class Test extends ApplicationAdapter {
Stage stage;
ImageButton button;
ImageButton.ImageButtonStyle imageButtonStyle;
BitmapFont font;
Skin skin;
TextureAtlas textureAtlas;
ExtendViewport viewport;
@Override
public void create () {
stage = new Stage();
skin = new Skin();
viewport = new ExtendViewport(64,48);
viewport.getCamera().position.set(32, 24, 0);
textureAtlas = new TextureAtlas("image.pack");
skin.addRegions(textureAtlas);
Gdx.input.setInputProcessor(stage);
font = new BitmapFont();
imageButtonStyle = new ImageButton.ImageButtonStyle();
imageButtonStyle.imageUp = skin.getDrawable("image");
button = new ImageButton(imageButtonStyle);
button.setPosition(100, 100);
button.setRotation(90);
stage.addActor(button);
}
@Override
public void render () {
System.out.println(button.isPressed());
super.render();
stage.draw();
}
@Override
public void dispose () {
stage.dispose();
skin.dispose();
font.dispose();
textureAtlas.dispose();
}
}
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标签: java android libgdx scene2d