【发布时间】:2026-02-02 18:45:01
【问题描述】:
我正在尝试创建一个简单的 FlappyBird 克隆,其中不是鸟,而是一顶帽子。
到目前为止,代码很简单:屏幕中心的一顶帽子(Sprite obj.),即 position.x 等于 camera.x(因为相机在移动,所以帽子也随之“移动” ),帽子的 position.y 受到动态物体的影响,该物体通过重力和向上的力移动。
问题是:帽子太慢了,我什至将世界的向量设置为 0,500,它仍然走得很慢+“向上”力更慢,所以程序中物体的总速度非常低,我尝试了许多不同的方法来改变它(改变 PPM、增加力量大小等)
代码如下:
final float PIXELS_TO_METERS = 100f;
// The first function to launch, runs only once.
@Override
public void create () {
camera = new OrthographicCamera(288, 497);
batch = new SpriteBatch();
bg = new Texture("bg.png");
hat = new Sprite(new Texture("hat.png"));
ground = new Texture("ground.png");
world = new World(new Vector2(0, -9.18f), true);
BodyDef bodyDef = new BodyDef();
PolygonShape shape = new PolygonShape();
FixtureDef fdef = new FixtureDef();
bodyDef.type = BodyDef.BodyType.DynamicBody;
bodyDef.position.set(hat.getX(), hat.getY());
bhat = world.createBody(bodyDef);
shape.setAsBox(hat.getWidth()/PIXELS_TO_METERS,
hat.getHeight()/PIXELS_TO_METERS);
fdef.shape = shape;
bhat.createFixture(fdef);
}
@Override
public void render () {
cameraupdate();
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
worldupdate();
worlddraw();
batch.setProjectionMatrix(camera.combined);
}
public void worldupdate() {
if(fTouch)
world.step(Gdx.graphics.getDeltaTime(), 6, 2);
if(Gdx.input.justTouched()) {
if(fTouch == false)
fTouch = true;
bhat.applyForceToCenter(new Vector2(0, 30), true);
}
}
public void worlddraw() {
batch.begin();
batch.draw(bg, camera.position.x-144, -268, bg.getWidth(),
bg.getHeight()+20);
batch.draw(hat, camera.position.x, bhat.getPosition().y);
for (int i = 0; i < 4000; i++)
batch.draw(ground, i * ground.getWidth() - 287, -250);
batch.end();
}
【问题讨论】: