【发布时间】:2015-12-22 05:38:26
【问题描述】:
我在实现 libgdx 的默认用户界面皮肤时遇到问题。当我尝试将uiskin.json 加载为纹理图集时,在尝试解析包含default.fnt 的行时,在谈论NumberFormatException 时出现错误。
这是我的堆栈跟踪错误。
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file: uiskin.json
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:560)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:365)
at com.dizydev.robotwars.screens.LoadScreen.update(LoadScreen.java:64)
at com.dizydev.robotwars.screens.AbstractScreen.render(AbstractScreen.java:55)
at com.dizydev.robotwars.RobotWars.render(RobotWars.java:41)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file: uiskin.json
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:187)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:58)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:34)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:99)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:488)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:363)
... 5 more
Caused by: java.lang.NumberFormatException: For input string: "{ default-font: { file: default.fnt } }"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:116)
... 11 more
这是我用来加载默认用户界面皮肤的代码。
game.manager.load("uiskin.json", TextureAtlas.class);
skin = new Skin(game.manager.get("uiskin.json", TextureAtlas.class));
我的assets 文件夹中有所有必需的文件,这里是文件列表。它们都在默认的assets 文件夹中。
default.fnt
default.png
uiskin.atlas
uiskin.json
uiskin.png
由于看起来错误在 uiskin.json 文件的解析中,因此这是我拥有的 uiskin.json 文件的副本。
{
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
com.badlogic.gdx.graphics.Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 },
},
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } },
},
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
default: { down: default-round-down, up: default-round },
toggle: { down: default-round-down, checked: default-round-down, up: default-round }
},
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: { down: default-round-down, up: default-round, font: default-font, fontColor: white },
toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white, downFontColor: red }
},
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
default: {
font: default-font, fontColor: white, background: default-select,
scrollStyle: default,
listStyle: { font: default-font, selection: default-select-selection }
}
},
com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
default-vertical: { handle: default-splitpane-vertical },
default-horizontal: { handle: default-splitpane }
},
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
default: { titleFont: default-font, background: default-window, titleFontColor: white },
dialog: { titleFont: default-font, background: default-window, titleFontColor: white, stageBackground: dialogDim }
},
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: { font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
},
com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font }
},
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle: {
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
},
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane, wrapWidth: 150
}
},
}
有人知道我为什么会收到这个错误吗?这对我来说似乎并不直观,我不确定这是解析错误还是其他原因,因为默认用户界面皮肤所需的所有文件都是可用的最新版本。如果有人可以帮助我,将不胜感激。
编辑:
给我的第一个答案并没有解决我的问题。以下是我为尝试第一个解决方案而对代码所做的更改。
game.manager.load("uiskin.png", TextureAtlas.class);
skin = new Skin(Gdx.files.internal("uiskin.json"), game.manager.get("uiskin.png", TextureAtlas.class));
这是它提供给我的错误堆栈跟踪。
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file: uiskin.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:560)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:365)
at com.dizydev.robotwars.screens.LoadScreen.update(LoadScreen.java:64)
at com.dizydev.robotwars.screens.AbstractScreen.render(AbstractScreen.java:55)
at com.dizydev.robotwars.RobotWars.render(RobotWars.java:41)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file: uiskin.png
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:187)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:58)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:34)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:99)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:488)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:363)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Invalid line:
at com.badlogic.gdx.graphics.g2d.TextureAtlas.readTuple(TextureAtlas.java:443)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:115)
... 11 more
编辑:
在下面的帮助下,我能够找出我的问题。我不得不从 uiskin.json 文件中删除一个设置,因为它没有被正确解析。
我不得不改变这个。
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane, wrapWidth: 150
}
},
到这里。
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane
}
},
我的新代码如下所示。
game.manager.load("uiskin.json", Skin.class);
skin = game.manager.get("uiskin.json", Skin.class);
【问题讨论】:
标签: java libgdx numberformatexception