【发布时间】:2018-02-21 00:50:56
【问题描述】:
我试图将 libgdx Touchpad 类修改为仅水平移动而不是整圈。所以是这样的:
但是触摸被弄乱了,并且不会像圆形版本那样停止触摸板范围内的移动。这是我的版本,任何关于我哪里出错的帮助将不胜感激:
public class HorizontalTouchpad extends Widget {
private HorizontalTouchpadStyle style;
boolean touched;
boolean resetOnTouchUp = true;
private float deadzoneWidth;
private final Rectangle knobBounds = new Rectangle(0, 0, 0,0);
private final Rectangle touchBounds = new Rectangle(0, 0, 0,0);
private final Rectangle deadzoneBounds = new Rectangle(0, 0, 0,0);
private final Vector2 knobPosition = new Vector2();
private final Vector2 knobPercent = new Vector2();
/** @param deadzoneWidth The distance in pixels from the center of the touchpad required for the knob to be moved. */
public HorizontalTouchpad (float deadzoneWidth, Skin skin) {
this(deadzoneWidth, skin.get(HorizontalTouchpadStyle.class));
}
/** @param deadzoneWidth The distance in pixels from the center of the touchpad required for the knob to be moved. */
public HorizontalTouchpad (float deadzoneWidth, Skin skin, String styleName) {
this(deadzoneWidth, skin.get(styleName, HorizontalTouchpadStyle.class));
}
/** @param deadzoneWidth The distance in pixels from the center of the touchpad required for the knob to be moved. */
public HorizontalTouchpad (float deadzoneWidth, HorizontalTouchpadStyle style) {
if (deadzoneWidth < 0) throw new IllegalArgumentException("deadzoneWidth must be > 0");
this.deadzoneWidth = deadzoneWidth;
knobPosition.set(getWidth() / 2f, getHeight() / 2f);
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
addListener(new InputListener() {
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
if (touched) return false;
touched = true;
calculatePositionAndValue(x, y, false);
return true;
}
@Override
public void touchDragged (InputEvent event, float x, float y, int pointer) {
calculatePositionAndValue(x, y, false);
}
@Override
public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
touched = false;
calculatePositionAndValue(x, y, resetOnTouchUp);
}
});
}
void calculatePositionAndValue (float x, float y, boolean isTouchUp) {
float oldPositionX = knobPosition.x;
float oldPositionY = knobPosition.y;
float oldPercentX = knobPercent.x;
float oldPercentY = knobPercent.y;
float centerX = knobBounds.x;
float centerY = knobBounds.y;
knobPosition.set(centerX, centerY);
knobPercent.set(0f, 0f);
if (!isTouchUp) {
if (!deadzoneBounds.contains(x, y)) {
knobPercent.set((x - centerX) / (knobBounds.getWidth()/2), 0);
float length = knobPercent.len();
if (length > 1) knobPercent.scl(1 / length);
if (knobBounds.contains(x, y)) {
knobPosition.set(x, y);
} else {
knobPosition.set(knobPercent).nor().scl(knobBounds.getWidth()/2,0).add(knobBounds.x, knobBounds.y);
}
}
}
if (oldPercentX != knobPercent.x || oldPercentY != knobPercent.y) {
ChangeListener.ChangeEvent changeEvent = Pools.obtain(ChangeListener.ChangeEvent.class);
if (fire(changeEvent)) {
knobPercent.set(oldPercentX, oldPercentY);
knobPosition.set(oldPositionX, oldPositionY);
}
Pools.free(changeEvent);
}
}
public void setStyle (HorizontalTouchpadStyle style) {
if (style == null) throw new IllegalArgumentException("style cannot be null");
this.style = style;
invalidateHierarchy();
}
/** Returns the touchpad's style. Modifying the returned style may not have an effect until {@link #setStyle(HorizontalTouchpadStyle)} is
* called. */
public HorizontalTouchpadStyle getStyle () {
return style;
}
@Override
public Actor hit (float x, float y, boolean touchable) {
if (touchable && this.getTouchable() != Touchable.enabled) return null;
return touchBounds.contains(x, y) ? this : null;
}
@Override
public void layout () {
// Recalc pad and deadzone bounds
float halfWidth = getWidth() / 2;
float halfHeight = getHeight() / 2;
float radius = Math.min(halfWidth, halfHeight);
touchBounds.set(halfWidth, halfHeight, getWidth(),getHeight());
if (style.knob != null) radius -= Math.max(style.knob.getMinWidth(), style.knob.getMinHeight()) / 2;
knobBounds.set(halfWidth, halfHeight, getWidth(),getHeight());
deadzoneBounds.set(halfWidth, halfHeight, deadzoneWidth, getHeight());
// Recalc pad values and knob position
knobPosition.set(halfWidth, halfHeight);
knobPercent.set(0, 0);
}
@Override
public void draw (Batch batch, float parentAlpha) {
validate();
Color c = getColor();
batch.setColor(c.r, c.g, c.b, c.a * parentAlpha);
float x = getX();
float y = getY();
float w = getWidth();
float h = getHeight();
final Drawable bg = style.background;
if (bg != null) bg.draw(batch, x, y, w, h);
final Drawable knob = style.knob;
if (knob != null) {
x += knobPosition.x - knob.getMinWidth() / 2f;
y += knobPosition.y - knob.getMinHeight() / 2f;
knob.draw(batch, x, y, knob.getMinWidth(), knob.getMinHeight());
}
}
@Override
public float getPrefWidth () {
return style.background != null ? style.background.getMinWidth() : 0;
}
@Override
public float getPrefHeight () {
return style.background != null ? style.background.getMinHeight() : 0;
}
public boolean isTouched () {
return touched;
}
public boolean getResetOnTouchUp () {
return resetOnTouchUp;
}
/** @param reset Whether to reset the knob to the center on touch up. */
public void setResetOnTouchUp (boolean reset) {
this.resetOnTouchUp = reset;
}
/** @param deadzoneWidth The distance in pixels from the center of the touchpad required for the knob to be moved. */
public void setDeadzone (float deadzoneWidth) {
if (deadzoneWidth < 0) throw new IllegalArgumentException("deadzoneWidth must be > 0");
this.deadzoneWidth = deadzoneWidth;
invalidate();
}
/** Returns the x-position of the knob relative to the center of the widget. The positive direction is right. */
public float getKnobX () {
return knobPosition.x;
}
/** Returns the y-position of the knob relative to the center of the widget. The positive direction is up. */
public float getKnobY () {
return knobPosition.y;
}
/** Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
* area. The positive direction is right. */
public float getKnobPercentX () {
return knobPercent.x;
}
/** Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
* area. The positive direction is up. */
public float getKnobPercentY () {
return knobPercent.y;
}
/** The style for a {@link HorizontalTouchpad}.
* @author Josh Street */
public static class HorizontalTouchpadStyle {
/** Stretched in both directions. Optional. */
public Drawable background;
/** Optional. */
public Drawable knob;
public HorizontalTouchpadStyle () {
}
public HorizontalTouchpadStyle (Drawable background, Drawable knob) {
this.background = background;
this.knob = knob;
}
public HorizontalTouchpadStyle (HorizontalTouchpadStyle style) {
this.background = style.background;
this.knob = style.knob;
}
}
}
【问题讨论】:
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Slider 不是你想要的吗? libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/…
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