【问题标题】:Error running MOE project in iOS Device在 iOS 设备中运行 MOE 项目时出错
【发布时间】:2017-03-07 03:51:53
【问题描述】:

在模拟器中运行 MOE(多操作系统引擎)示例可以工作,但对于 iOS 设备,我遇到了这个错误,以及在命令行终端中运行命令 ./gradlew moeIpaBuild

错误:MyProject 的配置设置有冲突。我的项目是 自动签名,但配置文件 iOS Team Provisioning 配置文件: * 已手动指定。设置配置文件 在构建设置编辑器中将值设置为“自动”,或切换到手动 登录项目编辑器。

###########
# ERROR LOG
###########

 FAILED
Build settings from command line:
    CODE_SIGN_IDENTITY = 864F8FAE90E6FC935B7B379A6DBD77555B8660ED
    CONFIGURATION_BUILD_DIR = /Users/path/to/the/samples/moe-project/moe/samples-java/LibGDXMissileCommand/ios/build/moe/xcodebuild/Debug-iphoneos
    DEVELOPMENT_TEAM = 53*******C
    DSTROOT = /Users/path/to/the/samples/moe/samples-java/LibGDXMissileCommand/ios/build/moe/xcodebuild/dst
    MOE_GRADLE_EXTERNAL_BUILD = YES
    OBJROOT = /Users/path/to/the/samples/moe/samples-java/LibGDXMissileCommand/ios/build/moe/xcodebuild/obj
    ONLY_ACTIVE_ARCH = NO
    PROVISIONING_PROFILE = ********-****-****-****-************
    SDKROOT = iphoneos10.2
    SHARED_PRECOMPS_DIR = /Users/path/to/the/samples/moe/samples-java/LibGDXMissileCommand/ios/build/moe/xcodebuild/shared_precomps
    SYMROOT = /Users/path/to/the/samples/moe/samples-java/LibGDXMissileCommand/ios/build/moe/xcodebuild/sym

=== BUILD TARGET LibGDXMissileCommand OF PROJECT LibGDXMissileCommand WITH CONFIGURATION Debug ===

Check dependencies
LibGDXMissileCommand has conflicting provisioning settings. LibGDXMissileCommand is automatically signed, but provisioning profile iOS Team Provisioning Profile: * has been manually specified. Set the provisioning profile value to "Automatic" in the build settings editor, or switch to manual signing in the project editor.
Code signing is required for product type 'Application' in SDK 'iOS 10.2'
Code signing is required for product type 'Application' in SDK 'iOS 10.2'

** BUILD FAILED **


The following build commands failed:
    Check dependencies
(1 failure)

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':ios:moeMainDebugIphoneosXcodeBuild'.

我只修改了ios mudule中"buil.gradle"的这一部分:

moe {
    xcode {
        mainTarget 'LibGDXMissileCommand'
        companyIdentifier 'com.mycompany'
        packageName 'com.mycompany.MyApp'
        //infoPlistPath '' // Absolute path to Info.plist file. If this arg is not set new Info.plist will be generated.
        deploymentTarget '9.0'
        xcodeProjectDirPath 'xcode'
        generateProject false
    }
    signing {
        // String, ID of the development team.
        developmentTeam='53*******C'

        // String, path to the provisioning profile.
        provisioningProfile='/Users/myuser/Library/MobileDevice/Provisioning Profiles/********-****-****-****-************.mobileprovision'

        // String, name of the signing identity
        signingIdentity='86********************************ED'
    }
}

在哪里可以找到build settings editor 或者如何在项目编辑器中切换到手动签名?

不用说 developmentTeam、provisioningProfile 和 signingIdentity 已经针对常规 Xcode 项目进行了测试。

【问题讨论】:

    标签: ios libgdx intel


    【解决方案1】:

    只需打开您的 Multi-OS Engine Xcode 项目,转到 Build Settings 并为发布和调试版本设置团队、签名和提供配置文件。如果您设置了自动配置,xcode 会尝试使用您的应用程序包 ID 查找分发配置配置文件。

    登录 developer.apple.com 并确保您拥有与您的 Bundle Identifier 匹配的Distribution Provisoring profile

    如果您刚刚创建了provisioning profile,请转到Xcode Preferences -> Accounts,选择您的帐户/团队并单击查看详细信息。在出现的对话框中,点击“全部下载”按钮。

    【讨论】:

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