【问题标题】:Unable to add Firebase to 2 module LibGDX project无法将 Firebase 添加到 2 模块 LibGDX 项目
【发布时间】:2018-05-07 19:26:00
【问题描述】:

我一直在尝试将 Firebase 数据库添加到使用 LibGDX 的学校项目中。它有 2 个子项目模块:“core”和“android”。

当尝试将 com.google.firebase:firebase-database 实现到我的 gradle 文件时,我只能从基本上没有代码的“android”模块访问 Firebase 函数。当我在 core/build.gradle 中编译库时,出现此错误:模块依赖于一个或多个 Android 库,但它是一个 jar。

我尝试使用其他所有实现 Firebase 的库,但没有取得多大成功。我已经在底部包含了我的 gradle 代码。

谢谢!!

这是我的 gradle 代码:

core/build.gradle

apply plugin: "java"

sourceCompatibility = 1.6
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'

sourceSets.main.java.srcDirs = [ "src/" ]


eclipse.project {
    name = appName + "-core"
}
dependencies{
    compile "de.tomgrill.gdxfirebase:gdx-firebase-android:0.0.4-SNAPSHOT"
}
apply plugin: 'com.google.gms.google-services'

project/build.gradle

buildscript {


    repositories {
        mavenLocal()
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        jcenter()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:2.3.3'
        classpath 'com.google.gms:google-services:3.2.1'

    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = "mygame"
        gdxVersion = '1.9.7'
        roboVMVersion = '2.3.1'
        box2DLightsVersion = '1.4'
        ashleyVersion = '1.7.0'
        aiVersion = '1.8.0'
    }

    repositories {
        mavenLocal()
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url "https://oss.sonatype.org/content/repositories/releases/" }
        maven { url "https://maven.google.com" }

    }
}

project(":android") {
    apply plugin: "android"

    configurations { natives }

    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86_64"

    }
}

project(":core") {
    apply plugin: "java"


    dependencies {
        compile "com.badlogicgames.gdx:gdx:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        compile "net.dermetfan.libgdx-utils:libgdx-utils-box2d:0.13.4"
        compile "net.dermetfan.libgdx-utils:libgdx-utils:0.13.4"

    }
}

tasks.eclipse.doLast {
    delete ".project"
}

android/build.gradle

android {
    buildToolsVersion "26.0.2"
    compileSdkVersion 23
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
            jniLibs.srcDirs = ['libs']
        }

        instrumentTest.setRoot('tests')
    }
    packagingOptions {
        exclude 'META-INF/robovm/ios/robovm.xml'
    }
    defaultConfig {
        applicationId "com.extelite.mygame"
        minSdkVersion 15
        targetSdkVersion 23
        versionCode 1
        versionName "1.0"
    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
}


// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() { 
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/arm64-v8a/").mkdirs();
    file("libs/x86_64/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
        if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")        
        if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
        if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if(outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}

task run(type: Exec) {
    def path
    def localProperties = project.file("../local.properties")
    if (localProperties.exists()) {
        Properties properties = new Properties()
        localProperties.withInputStream { instr ->
            properties.load(instr)
        }
        def sdkDir = properties.getProperty('sdk.dir')
        if (sdkDir) {
            path = sdkDir
        } else {
            path = "$System.env.ANDROID_HOME"
        }
    } else {
        path = "$System.env.ANDROID_HOME"
    }

    def adb = path + "/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.extelite.mygame/com.extelite.mygame.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [ project.configurations.compile ]        
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'       
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}

// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [ COMPILE: [plus:[project.configurations.compile]]]        

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value:"true")
                        }
                    }
                }
            }
        }
    }
}
dependencies {
    compile 'com.google.firebase:firebase-core:15.0.2'
}
apply plugin 'com.google.gms.google-services'

【问题讨论】:

    标签: java android firebase gradle libgdx


    【解决方案1】:

    Firebase 是与平台相关的库。它对 Android 和 IOS 操作系统有不同的实现。 Core 模块应该只包含通用的业务逻辑,但是你可以在这个模块中创建一个 MyDatabase 接口,并在某些平台上单独实现它。

    首先,您需要在核心模块中为MyDatabase 实现创建持有者类:

    public class MyDatabaseHolder {
    
        private static MyDatabase DB;
    
        public static void setDb(MyDatabase db) {
            DB = db;
        }
    
        public static MyDatabase getDb(MyDatabase db) {
            return DB;
        }
    
        public interface MyDatabase {
            void saveString(String string);
        }
    }
    

    现在您可以使用它来访问核心模块中的MyDatabase实例:

    public class MyCoreClass {
    
        public void test() {
            MyDatabaseHolder.getDb().saveString("It works!");
        }
    }
    

    MyDatabase 和初始化MyDatabaseHolder 的实现将在 Android(或 IOS)模块中:

    实施:

    public class AndroidDatabase implements MyDatabase {
    
        @Override
        public void saveString(String string) {
            // here you have access to Firebase API
        }
    }
    

    初始化:

    public class AndroidLauncher extends AndroidApplication {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            MyDatabaseHolder.setDb(new AndroidDatabase());
        }
    } 
    

    【讨论】:

    • 您能详细说明一下吗?我真的不明白您所说的“核心模块应该只包含常见的业务逻辑”是什么意思。如果我在“Core”中创建一个接口,它仍然无法识别 Firebase。
    • @YoavGilad 我已经编写代码来解释主要思想。检查一下
    • 非常感谢您的帮助!不幸的是,我不认为这是要走的路。我根本无法从核心模块访问 Firebase(MyDatabase,我认为?)。由于它没有在模块中实现,我无法在核心的任何地方引用它。
    • @YoavGilad 您不需要在核心模块中直接使用 Firebase API。在核心中,您只需使用带有所需方法签名的接口MyDatabaseMyDatabaseAndroidDatabase 类)的实现对 Firebase 具有完全访问权限 - 在此处编写 Firebase 相关代码
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