【发布时间】:2016-08-18 06:13:19
【问题描述】:
我使用 Inkscape 创建了一个背景,我使用 2 个相同的背景图像来显示一个移动的背景,但是当我运行游戏时它们之间出现了一条线,有什么解决方案吗?
Picture for the problem in a background the line appears and disappears
Picture for the problem in another background ; the repeat of background is clear
为了澄清更多,这是我的背景代码:
public class Background extends Actor {
private final TextureRegion textureRegion;
private Rectangle textureRegionBounds1;
private Rectangle textureRegionBounds2;
private int speed = 70;
public Background() {
textureRegion = new TextureRegion(new Texture(Gdx.files.internal(Constants.BACKGROUND_IMAGE_PATH)));
textureRegionBounds1 = new Rectangle(-800/2, 0, 800,480);
textureRegionBounds2 = new Rectangle(800/2, 0, 800, 480);
}
@Override
public void act(float delta) {
if (leftBoundsReached(delta)) {
resetBounds();
} else {
updateXBounds(-delta);
}
}
@Override
public void draw(Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
batch.draw(textureRegion, textureRegionBounds1.x, textureRegionBounds1.y, 800,480);
batch.draw(textureRegion, textureRegionBounds2.x, textureRegionBounds2.y, 800,480);
}
private boolean leftBoundsReached(float delta) {
return (textureRegionBounds2.x - (delta * speed)) <= 0;
}
private void updateXBounds(float delta) {
textureRegionBounds1.x += delta * speed;
textureRegionBounds2.x += delta * speed;
}
private void resetBounds() {
textureRegionBounds1 = textureRegionBounds2;
textureRegionBounds2 = new Rectangle(800, 0, 800, 480);
}
}
在 GameStage 类相机设置中:
...
private static final int VIEWPORT_WIDTH = 800;
private static final int VIEWPORT_HEIGHT = 480;
...
public GameStage(){
super(new ScalingViewport(Scaling.stretch, VIEWPORT_WIDTH, VIEWPORT_HEIGHT,
new OrthographicCamera(VIEWPORT_WIDTH, VIEWPORT_HEIGHT)));
Gdx.input.setInputProcessor(this);
// renderer = new Box2DDebugRenderer();
setUpWorld();
setupCamera();
}
...
private void setupCamera() {
camera = new OrthographicCamera(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
camera.position.set(camera.viewportWidth / 2, camera.viewportHeight / 2, 0f);
camera.update();
}
...
【问题讨论】:
-
这些图像是在纹理图集中,还是在运行时从单独的图像文件中加载?你用的是什么纹理过滤?
-
感谢您的评论,我使用 TextureRegion,我编辑了我的问题,您可以更了解我
标签: java android libgdx screen