【发布时间】:2020-11-07 21:03:05
【问题描述】:
我正在尝试使用 aling 纹理和矩形体。问题是当身体碰撞时,某些纹理没有与身体旋转。它自己在旋转。我尝试了我在互联网上看到的所有方法。我做错了什么。谢谢。
在节目中
val props = startPoint.properties
props2=props
val x=props.get("x") as Float
val y= props.get("y") as Float
val width=props.get("width") as Float
val height=props.get("height") as Float
boxBody=tma.makeRectagleBody(x, y, width,height)
box = Box(props.get("x") as Float, props.get("y") as Float, mainStage)
box.setSize(props.get("width") as Float, props.get("height") as Float)
渲染中
box.setPosition(boxBody.position.x * MyConstants.PPM - props2.get("width") as Float / 2,
boxBody.position.y * MyConstants.PPM - props2.get("height") as Float / 2)
box.setRotation(boxBody.getAngle() * MathUtils.radiansToDegrees)
制作body方法
fun makeRectagleBody(x: Float, y: Float, width: Float, height: Float):Body{
val shapeRectangle = PolygonShape()
shapeRectangle.setAsBox(genislik / 2 / MyConstants.PPM, yukseklik / 2 / MyConstants.PPM)
val bdefRectangle = BodyDef()
bdefRectangle.type = BodyDef.BodyType.DynamicBody
bdefRectangle.position.set((x + genislik / 2) / MyConstants.PPM,
(y + yukseklik / 2) / MyConstants.PPM)
val bodyRectangle = world.createBody(bdefRectangle)
bodyRectangle.createFixture(shapeRectangle, .5f)//Eğer densityyi ayarlamazsan karakter yine rahat hareket etmiyor. Dikkat et.
return bodyRectangle
盒子里
if (animation != null && isVisible) { batch.draw(animation!!.getKeyFrame(elapsedTime),x, y, originX, originY, width, height, scaleX, scaleY, rotation)
}
super.draw(batch, parentAlpha)
【问题讨论】: