【问题标题】:How to parse Array of Array in a JSON file in C++ using Unreal如何使用 Unreal 在 C++ 中解析 JSON 文件中的数组数组
【发布时间】:2019-03-02 04:26:52
【问题描述】:

以下是我要解析的 JSON 文件:-

{  
   "GameSetting":{  
      "Num_Levels":"3",
      "Env_Type":"Indoor"
   },
   "Indoor":[  
      {  
         "Name":"simple room",
         "objects":[  
            {"objectName":"chair"},
            {"objectName":"tables"},
            {"objectName":"boxes"},
            {"objectName":"barrels"}
         ],
         "number_of_objects":"10"
      },
      {  
         "Name":"multistory",
         "objects":[  
           { "objectName":"chair"},
            {"objectName":"tables"},
            {"objectName":"railings"},
            {"objectName":"staircase"}
         ],
         "number_of_objects":"25"
      },
      {  
         "Name":"passageway",
         "objects":[  
            {"objectName":"forklift"},
            {"objectName":"tables"},
            {"objectName":"rooms"},
            {"objectName":"doors"}
         ],
         "number_of_objects":"32"
      }
   ],
   "Outdoor":[  
      {  
         "Name":"Downtown",
         "objects":[  
            {"objectName":"Tall buildings"},
            {"objectName":"medium buildings"},
            {"objectName":"cars"},
            {"objectName":"people"}
         ],
         "number_of_objects":"10",
         "Weather":"sunny",
         "Wind":"Yes"
      },
      {  
         "Name":"Neighborhood",
         "objects":[  
            {"objectName":"houses"},
            {"objectName":"complexes"},
            {"objectName":"community area"},
            {"objectName":"park"},
            {"objectName":"cars"},
            {"objectName":"people"}
         ],
         "number_of_objects":"25",
         "Weather":"rainy",
         "Wind":"Yes"
      },
      {  
         "Name":"Forest",
         "objects":[  
            {"objectName":"trees"},
            {"objectName":"lake"},
            {"objectName":"mountains"}
         ],
         "number_of_objects":"32",
     "Weather":"rainy",
         "Wind":"No"
      }
   ]
}

我正在使用这个问题的答案中指定的方法:C++ Nested JSON in Unreal Engine 4

我能够成功访问 GameSetting 的两个属性,即 Indoor 的 Name 和 number_of_objects 属性以及 Outdoor 的 Name、number_of_objects、Wind 和 Weather 属性。我唯一遇到问题的属性是 Indoor 和 Outdoor 中的对象数组。

以下是我的头文件:

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "JsonParser.generated.h"

USTRUCT()
struct FGameSetting
{
    GENERATED_USTRUCT_BODY()

        UPROPERTY()
        FString Num_Levels;

    UPROPERTY()
        FString Env_Type;
};
USTRUCT()
struct FArrayBasic
{
    GENERATED_USTRUCT_BODY()

        UPROPERTY()
        FString objectName;
};
USTRUCT()
struct FIndoorBasic
{
    GENERATED_USTRUCT_BODY()

        UPROPERTY()
        FString Name;

        TArray <FArrayBasic> objects;

        UPROPERTY()
        FString number_of_objects;
};
USTRUCT()
struct FOutDoorBasic
{
    GENERATED_USTRUCT_BODY()

        UPROPERTY()
        FString Name;

    TArray <FArrayBasic> objects;

    UPROPERTY()
        FString number_of_objects;

    UPROPERTY()
        FString Weather;

    UPROPERTY()
        FString Wind;
};
USTRUCT()
struct FMain
{
    GENERATED_USTRUCT_BODY()

        UPROPERTY()
        FGameSetting GameSetting;

    UPROPERTY()
        TArray<FIndoorBasic>Indoor;

    UPROPERTY()
        TArray<FOutDoorBasic>Outdoor;

};

UCLASS()
class JSONPARSING_API AJsonParser : public AActor
{
    GENERATED_BODY()

public: 
    // Sets default values for this actor's properties
    AJsonParser();

protected:
    // Called when the game starts or when spawned
    virtual void BeginPlay() override;


public: 
    // Called every frame
    virtual void Tick(float DeltaTime) override;



};

和.cpp文件:

// Fill out your copyright notice in the Description page of Project Settings.

#include "JsonParser.h"
#include "JsonUtilities.h"

// Sets default values
AJsonParser::AJsonParser()
{
    // Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
    PrimaryActorTick.bCanEverTick = true;

}

// Called when the game starts or when spawned
void AJsonParser::BeginPlay()
{
    Super::BeginPlay();

    const FString JsonFilePath = FPaths::ProjectContentDir() + "/JsonFiles/randomgenerated.json";
    FString JsonString; //Json converted to FString

    FFileHelper::LoadFileToString(JsonString,*JsonFilePath);


    //Displaying the json in a string format inside the output log
    GLog->Log("Json String:");
    GLog->Log(JsonString);

    //Create a json object to store the information from the json string
    //The json reader is used to deserialize the json object later on
    TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject());
    TSharedRef<TJsonReader<>> JsonReader = TJsonReaderFactory<>::Create(JsonString);

    if (FJsonSerializer::Deserialize(JsonReader, JsonObject) && JsonObject.IsValid())
    {

        FMain Main;
        FJsonObjectConverter::JsonObjectStringToUStruct<FMain>(JsonString, &Main, 0, 0);

        FString Data = Main.Outdoor[0].Wind;
        //FArrayBasic Data1 = Main.Indoor[0].objects.GetData[0];
        GLog->Log("sfdjngejbfwjqwnoesfjkesngkwbegjkwefbnjk");
        GLog->Log(Data);


        //for (int32 index = 0; index<Data.Num(); index++)
        //{
        //  GLog->Log("name:" + Data[index]->AsString());
        //}


        //The person "object" that is retrieved from the given json file
        TSharedPtr<FJsonObject> GameSetting = JsonObject->GetObjectField("GameSetting");

        //Getting various properties
        GLog->Log("ENV_TYPE:" + GameSetting->GetStringField("ENV_TYPE"));
        GLog->Log("NUM_LEVELS:" + FString::FromInt(GameSetting->GetIntegerField("NUM_LEVELS")));

        //Retrieving an array property and printing each field
        /*TArray<TSharedPtr<FJsonValue>> objArray=PersonObject->GetArrayField("family");
        GLog->Log("printing family names...");
        for(int32 index=0;index<objArray.Num();index++)
        {

            GLog->Log("name:"+objArray[index]->AsString());
        }*/
    }
    else
    {
        GLog->Log("couldn't deserialize");
    }

}

// Called every frame
void AJsonParser::Tick(float DeltaTime)
{
    Super::Tick(DeltaTime);

}

如果有人可以帮助我使用相同的方法解析 JSON 文件中的数组中的数组,那将非常有帮助。提前致谢。

【问题讨论】:

  • 当你做 Main.Indoor[0].objects.GetData[0];您是否尝试访问 Main.Indoor[0].objects[0].objectName; ?
  • @AndreaAbbate 是的。发动机崩溃。我浏览了日志,发现了这一点:[2018.09.26-11.51.41:993][931]LogWindows: Error: Assertion failed: (Index >= 0) & (Index

标签: c++ unreal-engine4


【解决方案1】:

想通了。

我只需要制作 TArray objects 一个 UPROPERTY() 以便它反映在这个系统中并将值复制到它,以便我们可以访问它我试图访问它的方式.

【讨论】:

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