我不确定我是否完全理解你的问题,但我会尽快回答:)
您可以创建一个新的 C++ 项目以由 CMake 配置。 CMake 会将您的 C++ 代码所需的所有路径写入 C++ 源文件。假设新项目具有以下结构:
/CMakeLists.txt
/PluginAlpha
/CMakeLists.txt
/...
/PluginBeta
/CMakeLists.txt
/...
/PluginGamma
/CMakeLists.txt
/...
/main.cpp
您的顶级 CMakeLists.txt 可以做到:
cmake_minimum_required(VERSION 3.0 FATAL_ERROR)
project(Builder)
set(Plugins PluginAlpha PluginBeta PluginGamma)
foreach(Plugin ${Plugins})
set(Contents "${Contents}\n {\"\\\"${CMAKE_BINARY_DIR}/Build${Plugin}\\\"\", \"\\\"${CMAKE_SOURCE_DIR}/${Plugin}\\\"\"},")
endforeach()
string(REGEX REPLACE ",$" "" Contents "${Contents}")
file(WRITE "${CMAKE_BINARY_DIR}/always_updated/paths.hpp" "#ifndef PATHS_HPP_
#define PATHS_HPP_
#include <array>
#include <string>
#include <vector>
const std::vector<std::array<std::string, 2>> paths = {${Contents}
};
#endif // PATHS_HPP_
")
configure_file("${CMAKE_BINARY_DIR}/always_updated/paths.hpp" "${CMAKE_BINARY_DIR}/generated/paths.hpp" COPYONLY)
add_executable(Builder main.cpp "${CMAKE_BINARY_DIR}/generated/paths.hpp")
target_include_directories(Builder PRIVATE "${CMAKE_BINARY_DIR}/generated")
因此,作为配置项目的一部分,这会编写一个 C++ 标头,该标头定义了每个插件的构建和源路径的集合 - 例如
#ifndef PATHS_HPP_
#define PATHS_HPP_
#include <array>
#include <string>
#include <vector>
const std::vector<std::array<std::string, 2>> paths = {
{"\"E:/build/BuildPluginAlpha\"", "\"E:/PluginAlpha\""},
{"\"E:/build/BuildPluginBeta\"", "\"E:/PluginBeta\""},
{"\"E:/build/BuildPluginGamma\"", "\"E:/PluginGamma\""}
};
#endif // PATHS_HPP_
然后您可以让 main.cpp 执行以下操作:
#include <cstdlib>
#include <iostream>
#include <string>
#include <vector>
#include "paths.hpp" // Generated by CMake during configuration
struct Results {
std::string plugin_id;
int configure_result, build_result;
};
int main() {
std::vector<Results> results;
for (const auto& p : paths) {
const std::string& build_folder = p[0];
const std::string& source_folder = p[1];
results.emplace_back();
results.back().plugin_id = source_folder;
std::string command = "cmake -B" + build_folder + " -H" + source_folder;
results.back().configure_result = std::system(command.c_str());
command = "cmake --build " + build_folder + " --config Release";
results.back().build_result = std::system(command.c_str());
}
std::cout << "\n\n";
for (const auto& r : results) {
std::cout << "Results for " << r.plugin_id << ":\n";
std::cout << " configure result: " << r.configure_result << '\n';
std::cout << " build result: " << r.build_result << '\n';
}
return 0;
}
现在,如果您运行“Builder”程序,它应该配置和构建每个插件。
这是一个简化的示例 - 您可能需要向 CMake 命令传递额外的参数,或者想要使用比 std::system 更好的东西,但这可能会给您一个大致的想法。由于您的问题非常模糊,因此我没有详细介绍上述代码的所有细节;请随时提出更多、更具体的问题。