【发布时间】:2018-07-06 03:32:23
【问题描述】:
我正在尝试在 Mac 上使用 Core Audio 录制音频,但没有调用我的输入回调。我确定我遗漏了一些明显的东西,但我整天都在寻找和尝试东西。我的代码是用 Rust 编写的,但希望对于 C/C++ 的人来说不会太难理解。这里是:
extern crate coreaudio_sys;
#[macro_use]
extern crate objc;
use std::mem::size_of_val;
use std::os::raw::c_void;
use std::ptr;
use coreaudio_sys::*;
use objc::runtime::{Object, Class};
#[link(name = "Foundation", kind = "framework")]
extern {}
fn main() {
unsafe {
// First, create an audio unit.
let desc = AudioComponentDescription {
componentType: kAudioUnitType_Output,
componentSubType: kAudioUnitSubType_HALOutput,
componentManufacturer: kAudioUnitManufacturer_Apple,
..AudioComponentDescription::default()
};
let mut au_hal: AudioComponentInstance = ptr::null_mut();
let comp = AudioComponentFindNext(ptr::null_mut(), &desc);
assert_ne!(comp, ptr::null_mut());
let mut code: OSStatus;
code = AudioComponentInstanceNew(comp, &mut au_hal);
assert_eq!(code, 0);
// Next, enable IO for input.
let enable_io: UInt32 = 1;
code = AudioUnitSetProperty(
au_hal,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
1,
&enable_io as *const _ as *const _,
size_of_val(&enable_io) as u32,
);
assert_eq!(code, 0);
// Set the input callback.
let input = AURenderCallbackStruct {
inputProc: Some(input_proc),
inputProcRefCon: ptr::null_mut(),
};
code = AudioUnitSetProperty(
au_hal,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
1,
&input as *const _ as *const _,
size_of_val(&input) as u32,
);
assert_eq!(code, 0);
// Finally, initialize and start the unit.
code = AudioUnitInitialize(au_hal);
assert_eq!(code, 0);
code = AudioOutputUnitStart(au_hal);
assert_eq!(code, 0);
// Edit: As per Rhythmic Fistman's answer, use an
// NSRunLoop instead of a "loop {}".
// This code translates to [[NSRunLoop mainRunLoop] run]; in ObjC.
//
// This did not solve my problem.
let NSRunLoop = Class::get("NSRunLoop").unwrap();
let run_loop: *mut Object = msg_send![NSRunLoop, mainRunLoop];
msg_send![run_loop, run];
}
}
出于调试目的,我的input_proc 回调在打印“hi input”后只返回 0:
unsafe extern "C" fn input_proc(
in_ref_con: *mut c_void,
io_action_flags: *mut AudioUnitRenderActionFlags,
in_time_stamp: *const AudioTimeStamp,
in_bus_number: UInt32,
in_number_frames: UInt32,
io_data: *mut AudioBufferList,
) -> OSStatus {
println!("hi input");
0
}
因此,我希望看到“hi input”重复打印到控制台。实际上,根本没有打印任何内容。
【问题讨论】:
标签: rust core-audio