【发布时间】:2018-06-03 08:31:45
【问题描述】:
我正在为我正在开发的游戏使用拖放界面。我目前正在使用 jQuery 可拖动和可放置来管理我的还原、限制、网格捕捉等,但我也想让它使得如果用户在拖动时右键单击,游戏块会旋转但不会停止拖动。但是,即使我在右键单击时放置了带有event.stopPropagation() 和event.preventDefault() 的事件侦听器,鼠标右键单击也会自动结束拖动事件。任何想法如何实现这一目标?
我在这里有一个半工作的 sn-p,右键单击确实会旋转游戏块,但会导致拖动停止。请注意,从我的源代码复制它会导致一些缩放和偏移,但用于此演示目的的功能仍然完好无损。
var board = function(parentDIV, size, options = {}) {
this.ship = this.ship.bind(this);
this.flip = this.flip.bind(this);
this.update = this.update.bind(this);
this.ajaxExport = this.ajaxExport.bind(this);
this.scale = this.scale.bind(this);
this.size = size / 10;
this.callback = {
onvalid: options.onvalid,
oninvalid: options.oninvalid,
ondrag: options.ondrag,
onstart: options.onstart,
ondrop: options.ondrop
};
this.containerDIV = $("<div>").css({"position": "relative", "padding": "-1px"}).attr("id", "board-container");
this.boardDIV = $("<div>").css({"display": "table", "border-collapse": "collapse"}).on("contextmenu", function() { event.stopPropagation; event.preventDefault(); });
var rowDIV = $("<div>").css({"display": "table-row"});
var cellDIV = $("<div>").css({"display": "table-cell", "border": "2px #000 solid", "padding": "-1px", "width": this.size.toString() + "px", "height": this.size.toString() + "px"})
for(var i = 0; i < 10; i++) {
var cloneRow = rowDIV.clone();
for(var ii = 0; ii < 10; ii++) cloneRow.append(cellDIV.clone());
this.boardDIV.append(cloneRow);
}
this.ships = [
this.ship("carrier", 1, 5, 1, 1),
this.ship("battleship", 4, 1, 4, 3),
this.ship("cruiser", 1, 3, 8, 6),
this.ship("submarine", 3, 1, 2, 8),
this.ship("destroyer", 1, 2, 0, 8)
];
this.containerDIV.append(this.boardDIV);
$(parentDIV).append(this.containerDIV);
this.update();
};
board.prototype.update = function() {
this.layout = [
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0]
];
for(var i = 0; i < this.ships.length; i++) {
var width = depx(this.ships[i].css("width")) / this.size;
var height = depx(this.ships[i].css("height")) / this.size;
var left = depx(this.ships[i].css("left")) / this.size;
var top = depx(this.ships[i].css("top")) / this.size;
if(width == 1) for(var ii = top; ii < top + height; ii++) this.layout[ii][left] = i + 1;
if(height == 1) for(var ii = left; ii < left + width; ii++) this.layout[top][ii] = i + 1;
}
var pattern = new RegExp(/(?=^[^1]*(?:1,1,1,1,1|1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1)[^1]*$)(?=^[^2]*(?:2,2,2,2|2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2)[^2]*$)(?=^[^3]*(?:3,3,3|3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3)[^3]*$)(?=^[^4]*(?:4,4,4|4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4)[^4]*$)(?=^[^5]*(?:5,5|5\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+5)[^5]*$)^\[\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\]\]$/);
if(pattern.test(JSON.stringify(this.layout))) if(this.callback.onvalid) this.callback.onvalid();
else if(this.callback.oninvalid) this.callback.oninvalid();
function depx(str) {
return Number(str.substring(0, str.length - 2));
}
};
board.prototype.ajaxExport = function() {
var inputs = {
type: "uploadGameBoard",
game: null,
board: this.layout
};
AJAXrequest("GET", inputs, function(response) {
if(response == "success") {
}
});
};
board.prototype.random = function() {
};
board.prototype.default = function() {
};
board.prototype.scale = function() {
console.log(this.containerDIV.parent());
};
board.prototype.set = function() {
};
board.prototype.ship = function(name, width, height, left, top) {
return $("<div>")
.attr("id", name)
.addClass("ship")
.draggable({
containment: "parent",
preventCollision: true,
grid: [this.size, this.size],
cursor: "none",
start: function() { },
stop: this.update,
drag: this.validate })
.css({
"position": "absolute",
"width": (width * this.size).toString() + "px",
"height": (height * this.size).toString() + "px",
"background-color": "#000",
"top": (top * this.size).toString() + "px",
"left": (left * this.size).toString() + "px"})
.on("contextmenu", function() { event.stopPropagation(); event.preventDefault(); })
.on("mousedown", this.flip)
.appendTo(this.boardDIV);
};
board.prototype.validate = function() {
};
board.prototype.flip = function() {
if(event.which == 3) {
var ship = $(event.target);
var width = ship.css("height");
var height = ship.css("width");
var left = ship.css("left");
var top = ship.css("top");
ship.css({"width": width, "height": height});
var offsetx = depx(width) + depx(left);
var offsety = depx(height) + depx(top);
var size = this.size * 10;
if(offsetx > size) ship.css("left", String(size - depx(width)) + "px");
else if(offsety > size) ship.css("top", String(size - depx(height)) + "px");
this.update();
}
function depx(str) {
return Number(str.substring(0, str.length - 2));
}
};
board.prototype.disable = function() {
for(var i = 0; i < this.ships.length; i++) this.ships[i].draggable( "option", "disabled", true );
};
board.prototype.enable = function() {
for(var i = 0; i < this.ships.length; i++) this.ships[i].draggable( "option", "enable", true );
};
window.onload = function() {new board(document.body, 500); };
<!doctype html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script>
<style>
body {
margin 0;
}
</style>
</head>
<body>
</body>
</html>
【问题讨论】:
-
用户是否从左键开始,然后添加右键?对游戏中的动作有点困惑。
-
我知道这有点古怪,但是是的。如果你玩小提琴,你可以看到右击时碎片旋转 90 度,左击时拖动。
-
当我运行 sn-p 时,我得到控制台错误。将首先解决这些问题。
-
通过 jshint 运行它,我看到许多
event.stopPropagation;被警告,应该是event.stopPropagation(); -
处理完所有其他警报后,我只剩下两个:第 1 行
'default parameters' is only available in ES6 (use 'esversion: 6').第 187 行Do not use 'new' for side effects.
标签: javascript jquery jquery-ui events drag-and-drop