【发布时间】:2015-01-10 04:43:56
【问题描述】:
实际上,我可以使用img.onload 函数来做到这一点。我从'HTML5 Canvas - How to Draw a line over an image background?'得到的东西。但我需要在不使用 img 的 onload 函数的情况下绘制图像,如下所示:
var imagePaper = new Image();
imagePaper.onload = function(){
context.drawImage(imagePaper,100, 20, 500,500);
};
imagePaper.src = "images/main_timerand3papers.png";
}
但我希望能够在画布上绘制矩形,只需将 img src 附加到画布上方,就像:
<body>
<img id="scream" src="my.jpg" alt="The Scream" width="220" height="277">
<p>Canvas:</p>
<canvas id="myCanvas" width="500" height="500" >
Your browser does not support the HTML5 canvas tag.</canvas>
但我无法在画布中的 img 上画线,img 正在绘制或形状隐藏在后面。这是我的完整代码:
<!DOCTYPE html>
<head>
<title>Playing YouTube video on HTML5 canvas</title>
<meta name="viewport" content="user-scalable=no, initial-scale=1.0, maximum-scale=1.0, width=device-width" />
<style type="text/css">
body {
margin: 0px;
padding: 0px;
}
</style>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
</head>
<body>
<img id="scream" src="my.jpg" alt="The Scream" width="220" height="277">
<p>Canvas:</p>
<canvas id="myCanvas" width="500" height="500" >
Your browser does not support the HTML5 canvas tag.</canvas>
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("scream");
ctx.drawImage(img,10,10);
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
context.beginPath();
context.rect(188, 50, 200, 100);
context.fillStyle = 'yellow';
context.fill();
context.lineWidth = 7;
context.strokeStyle = 'black';
context.stroke();
</script>
</body>
</html>
【问题讨论】:
-
在我看来,您只需要在画布元素上添加
position: absolute样式,以便将其直接放置在<img>之上,并且无需将图像绘制到画布中即可 - 即只需使用合成。 -
其实我只是想做一些数学函数,这就是为什么它不需要
标签: javascript jquery html canvas